(08-12-2014, 10:14 AM)Ndk071 Wrote: Sure the QCP and the Exiles are both dead, no doubt about it. Though if you want to play the QCP, why not restart the QCP as a whole and not pick apart of their lore, a part of colonial things, a part of this and that.
B2T: It's nice to see the critisicsm that has been offered received and the faction improve to sorts.
(08-12-2014, 10:20 AM)Ndk071 Wrote: I repeat myself. I meant restart the QCP Faction. Not restart as an indie.
I wonder why everyone wants to revive everything ... IF a company "dies" due to whatever reasons, and loses it's reliability, would you revive it under the exact same name ? I belive not ...
Also, there was an attempr for a merc faction not long ago and maybe the 5th post was "reaver wannabes" or smthing like that ... which at some point gives a nice picture of how some ppl here welcome new ideas or attempts ...
So why a totally new name and a somewhat different group ? Cause probably they don't want to have much in common with the former QCP ... and it's not a bad thing, they can build their own reputation, their own style and all, and they don't have to follow what the former groups were doing ...
Last but not least, this kind of attitude was a reason why I left a few years ago and was debating to come back or not ... but seems like not much has changed around here ... just way less people...
Never said they need to take the QCP| name, though I doubt you even looked that far. Though if they want to create a QCP faction, why not base it off the existing QCP things. I'm all for new Ideas and Factions, good for them to make it happen, though If it's a specific faction they want to create, In my opinion it should be all in the realm/width of that faction, and not taking pieces from other factions as well.