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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Let's discuss parallel realities

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Let's discuss parallel realities
Offline Binski
08-23-2014, 04:03 PM,
#11
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(08-22-2014, 12:17 AM)Toji-Haku Wrote: However your idea is interesting, there is one big and major problem:
There is already too much space place in Disco and little players, so why to disperse them on yet bigger territory?

People wonder why disco is small and has shrunk over the years, and believe it or not, its this attitude. 'Disco is shrinking population wise, so shrink the game too to make it feel full' <--- that will be the death of the 24/7 RP server. The reason why the growth has slowed is because although it is indeed a very large game, it could still be larger, and have a lot more places. If a business is shrinking because its losing clients or customers, you don't shrink your business, you have a big drive, you get BIGGER and do something extravagent to try and draw new people in. I think its the same here. The systems get monotonous after a while, and reputations basically confine most factional characters to their same areas. People come to this game and the first thing that wows them is the additional systems, so you can finally go beyond the vanilla landscape. If players see this game is getting smaller, its gonna be obvious its on the way out, and discourage new growth. We need some new places more than we need tweaks to codename weapons or scanners. More systems, new stuff, that makes a person think 'this game is still growing, and getting better, maybe i'll give it a shot!' no one wants to join a game they suspect is on its way out.

Wanna replace old unused systems with new ones? great idea, and add some new features too, but shrinking the game up will just make it seem even smaller, less open ended, and kill the main aspect of the game in the first place, that being an almost unlimited universe to explore and have adventures in. I just don't see the point of playing a game like this, and wanting the trade routes to be a short as possible as some want, but still want to do it in space. Space is big, space travel is supposed to be tedious. I support more systems, buffer systems, and unexplored/unsettled systems for players to go out and start fresh in.

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Messages In This Thread
Let's discuss parallel realities - by Tenacity - 08-21-2014, 11:21 PM
RE: Let's discuss parallel realities - by Fluffyball - 08-22-2014, 12:17 AM
RE: Let's discuss parallel realities - by Binski - 08-23-2014, 04:03 PM
RE: Let's discuss parallel realities - by VincentX - 08-23-2014, 04:12 PM
RE: Let's discuss parallel realities - by Binski - 08-23-2014, 04:24 PM
RE: Let's discuss parallel realities - by Zen_Mechanics - 08-23-2014, 06:26 PM
RE: Let's discuss parallel realities - by VincentX - 08-23-2014, 10:14 PM
DELETE - by SnakThree - 08-23-2014, 10:20 PM
RE: Let's discuss parallel realities - by VincentX - 08-23-2014, 10:37 PM
RE: Let's discuss parallel realities - by VincentX - 08-23-2014, 05:00 PM
RE: Let's discuss parallel realities - by Tenacity - 08-22-2014, 01:28 AM
RE: Let's discuss parallel realities - by Vicho Deivis - 08-22-2014, 01:44 AM
RE: Let's discuss parallel realities - by Mímir - 08-22-2014, 03:01 AM
RE: Let's discuss parallel realities - by An'shur - 08-23-2014, 05:10 PM
RE: Let's discuss parallel realities - by Thunderer - 08-22-2014, 04:21 PM
RE: Let's discuss parallel realities - by Vipera Berus - 08-22-2014, 06:32 PM
RE: Let's discuss parallel realities - by Flakface - 08-22-2014, 11:27 PM
RE: Let's discuss parallel realities - by An Old Guy - 08-23-2014, 04:44 AM
RE: Let's discuss parallel realities - by Ironwatsas - 08-23-2014, 03:44 PM
RE: Let's discuss parallel realities - by Praetor - 08-23-2014, 04:34 PM
RE: Let's discuss parallel realities - by Omicron - 08-23-2014, 06:53 PM
RE: Let's discuss parallel realities - by Zen_Mechanics - 08-23-2014, 07:07 PM

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