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Offline FynnMcScrap
09-20-2014, 11:19 AM, (This post was last modified: 09-20-2014, 11:20 AM by FynnMcScrap.)
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Posts: 1,097
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from : http://discoverygc.com/forums/showthread.php?tid=80349

Base repair rates and damage rates are:
Wear and Tear Damage every 20 seconds = 200 + (base level x 200)
Repair every 20 seconds = base level x number of types of repair commodities x 60,000

Every 20 seconds the base will check for damage and use 2 Reinforced Alloy to repair the damage. Then it checks for damage again. If it detects more damage it will use 2 Robotic Hardware to make repairs. Then it will check for damage again. If it detects damage it will use 2 Hull Segments. It will repeat this cycle once for every base level. So, it will do it once for Base Level 1, twice for Base Level 2, and so on. This is one repair cycle that processes every 20 seconds.

If, after it makes repairs with Reinforced Alloys, it detects no damage it will not continue the cycle. If, after it makes repairs with Robotic Hardware, it detects no damage it will not continue the cycle.

A base that goes unassualted will use 8640 Reinforced Alloy per 24 hour period to repair the Wear and Tear damage.

(09-20-2014, 11:18 AM)Moriarty. Wrote: I am afraid Core 5 PoBs are only one per official faction. Or, did they change anything?

Not as far as I noticed

[Image: Signature1_zpsab81d9ee.png]
FynnMcScrap, Foreman of Tinkers Haven
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Messages In This Thread
really - by NoMe - 09-20-2014, 11:13 AM
RE: really - by Sath - 09-20-2014, 11:18 AM
RE: really - by FynnMcScrap - 09-20-2014, 11:19 AM
RE: really - by NoMe - 09-20-2014, 11:34 AM
RE: really - by Sath - 09-20-2014, 11:37 AM
RE: really - by Rebirth - 09-20-2014, 11:37 AM
RE: really - by NoMe - 09-20-2014, 11:46 AM
RE: really - by FynnMcScrap - 09-20-2014, 11:50 AM
RE: really - by NoMe - 09-21-2014, 01:47 PM
RE: really - by NoMe - 09-22-2014, 09:55 AM
RE: really - by Hermes - 09-22-2014, 10:26 AM
RE: really - by Connor - 09-22-2014, 11:53 AM
RE: really - by NoMe - 09-22-2014, 01:36 PM
RE: really - by Connor - 09-22-2014, 01:41 PM
RE: really - by Havok - 09-22-2014, 01:45 PM
RE: really - by NoMe - 09-22-2014, 02:01 PM
RE: really - by Ponge - 09-22-2014, 02:13 PM
RE: really - by NoMe - 09-22-2014, 05:06 PM

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