Meh from one side the things have too many regens but this is not its problem.
It should keep the regens and it should loose some cargo instead. If both are around 2000 units like P-Transp no sane powertrader would use them.
If you reduce its cargo you fix 2 problems at the time. First the pure traders would take other ships that have more cargo but are more easy to kill and second due to the first problem there would be more true unlawful players using both ships on purpose.
All transports are OP after the unreasonable thrust speed buffs. I proved it mathematically before it was implemented but one cannot argue and use logic and reason with the current dev balance team.
It is kinda pointless, their incompetence and ignorance of basic gameplay balance is beyond borders.
The results? Simple from 200/200 server to 20/200 server.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)