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Game crashes when logging a specific ship

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Game crashes when logging a specific ship
Offline titanbot
10-19-2014, 10:42 AM,
#1
Member
Posts: 250
Threads: 17
Joined: Apr 2012

I have a very "funny" situation on my hands here. If I am trying to log a specific ship, my game crashes on desktop after the black screen (LOADING) stays on for a couple of seconds. Other ships on that account work normally.

What have I tried so far:

- I've restarted my computer
- I've reinstalled the game
- I've tried logging in from another computer (fresh install and all)

All these have gotten me to the same result.

I've done a bit of data mining, this is the error message:

Windows error message Wrote:Problem signature:
Problem Event Name: APPCRASH
Application Name: Freelancer.exe
Application Version: 48.77.0.1
Application Timestamp: 00534d69
Fault Module Name: EngBase.dll
Fault Module Version: 1.11.0.173
Fault Module Timestamp: 3e401cd3
Exception Code: c0000005
Exception Offset: 00011731
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1048

Additional information about the problem:
LCID: 1033

I've also checked Freelancer's log (FlSpew) for any clues. When logging any other ships, it says:

FlSpew loading successful Wrote:E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\libs\include\IMaterialImpl.h(575) : NOTICE:General:texture verify failed: nomad surface: NomadRGB1_NomadAlpha1
E:\FL\Scratch\libs\include\IMaterialImpl.h(575) : NOTICE:General:texture verify failed: nomad frame: NomadRGB1_NomadAlpha1
E:\FL\Scratch\libs\include\IMaterialImpl.h(575) : NOTICE:General:texture verify failed: nomad interior: NomadRGB1_NomadAlpha1

FlSpew loading fail Wrote:E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(3524) : WARNING:General:begin_scene() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(2292) : WARNING:General:create_device: D3DERR_INVALIDCALL
E:\FL\Scratch\Source\Client\cmn\RenderMgr.cpp(576) : *** WARNING: RenderMgr - failed to create_buffers(1280,720) -1,-1

Now, if I read this right - there's something wrong with rendering something while loading (video card driver's fine).

Considering the exception code (Exception Code: c0000005), I assume that Freelancer is trying to access some piece of information that doesn't exists.

Thanks to Moveit56, I've ruled out the possibility of this being a server issue (moved the character around, he renamed it), because the issue still exists.

I have a theory on how to fix this thing, but I'm asking you guys, has anyone ever encountered a situation such as this?

Regards,

titanbot

[Image: TBLDS-1.png]
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Messages In This Thread
Game crashes when logging a specific ship - by titanbot - 10-19-2014, 10:42 AM
RE: Game crashes when logging a specific ship - by Zen_Mechanics - 10-19-2014, 11:11 AM
RE: Game crashes when logging a specific ship - by titanbot - 10-19-2014, 11:18 AM
RE: Game crashes when logging a specific ship - by Echo 7-7 - 10-19-2014, 11:21 AM
RE: Game crashes when logging a specific ship - by titanbot - 10-19-2014, 12:03 PM
RE: Game crashes when logging a specific ship - by Fluffyball - 10-19-2014, 11:30 AM
RE: Game crashes when logging a specific ship - by Echo 7-7 - 10-19-2014, 12:05 PM
RE: Game crashes when logging a specific ship - by Tunicle - 10-19-2014, 12:13 PM
RE: Game crashes when logging a specific ship - by titanbot - 10-19-2014, 12:32 PM
RE: Game crashes when logging a specific ship - by Tunicle - 10-19-2014, 12:38 PM
RE: Game crashes when logging a specific ship - by titanbot - 10-19-2014, 12:42 PM

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