Quote:[18/10/2014 16:27:00] Lythrilux: http://discoverygc.com/forums/showthread.php?tid=120885
Any chance we could get some balance dev input? (cat)
[22/10/2014 21:51:56] aerelm: no
[22/10/2014 21:52:11] Lythrilux: why
[22/10/2014 22:08:01] aerelm: cause its a flawed argument based on one single isolated fact while disregarding everything else about those ships
[22/10/2014 22:08:07] aerelm: aerelm shrugs
[22/10/2014 22:09:55] Lythrilux: flawed argument? how so?
[22/10/2014 22:10:12] Lythrilux: I've tested shooting, as well as surviving in a salvager in quite a few ways
[22/10/2014 22:10:23] Lythrilux: Karst has even produced data that shows it's OPness in number forms
[22/10/2014 22:10:39] aerelm: yea went through this with Karst already
[22/10/2014 22:10:58] aerelm: his standpoint is same as yours, considerin nothin but hullpoints and regens
[22/10/2014 22:11:19] aerelm: [22 October 2014 21:50] aerelm:
<<< Salvager is nearly three times as large as regular transports of the same cargo size, has nearly only half the agility, and on top of that it offers one rather huge profile which makes it nearly impossible to miss. Toss having no CD into that mix and using the very same logic you're using to call it OP, you can simply change your POV and call it miserably UP.
[22/10/2014 22:11:32] Lythrilux: I'm not just considering those though
[22/10/2014 22:11:43] Lythrilux: I'm flying/shooting a ship that can mount gunboat turrets
[22/10/2014 22:11:53] Lythrilux: and has 160 M/S thrust
[22/10/2014 22:11:56] aerelm: [22 October 2014 21:57] aerelm:
<<< Is Salvager a pretty decent ship? Yes.
Is it as insanely OP as Lyth, and now you, has been trying to make it look like by isolating a couple of facts about it and ignore everything else? No.
Does it need a nerf? Unlikely, cause while a limited number of people are buggin me about it bein OP, another limited number of people are actually buggin me to buff it, and rest of the community doesn't seem to mind it.
so it'd be safe to assume its merely a matter of opinion, and has nothing to do with how the ship actually works ingame but rather how each individual expects it to
[22/10/2014 22:13:30] aerelm: just because your indie pirate recently had a hard time dealing with a couple of salvagers which hurt your ego doesnt mean the ship needs a nerf
[22/10/2014 22:13:36] aerelm: aerelm shrugs
[22/10/2014 22:13:43] Lythrilux: I've been flying them myself and evading danger with relative ease
[22/10/2014 22:13:50] Lythrilux: as I had stated many times within that thread
[22/10/2014 22:14:18] Lythrilux: Like, I own something like 6 lol
[22/10/2014 22:14:29] Lythrilux: I've looked at the ship from every single angle
[22/10/2014 22:14:34] Lythrilux: and, in conclusion, it's OP
[22/10/2014 22:19:37] Lythrilux: Size with the salvager is kind of irrelevant becauase it's good turrets, hull, armour and powercore can still guarantee an easy escape from an opponent. Someone with a brain who knows how to tank advantage of it's arcs can easy kill snubs and transports. I guess Gunboats are within the realm of possibility however it's pretty difficult given the bad shield.
Honestly it's agility has never bugged me so much. It's never stood out as a downside that balances it out the ship. And, as stated above, agility is kind of irrelevant if the ship can easily survive and reach a place to dock with it's current stats.
And how does not having a CD factor into it's survivability? Sure, the ship can't keep on it's prey, but if it can make it run off that's pretty much a victory.
[22/10/2014 22:22:06] Lythrilux: I don't think we can dictate that it should be left untouched because 'the community doesn't seem to mind it' is a bad way to approach things. Or at least you've worded that pretty vaguely so I might not fully understand what you mean.
[22/10/2014 22:24:54] Lythrilux: The ships survivability really shines when it has a stupendous amount of places to run to due to the generous Junker diplomacy. On that note, a reason why there's limited data on salvager survivability is because Junkers don't have that many enemies. Often, salvagers aren't going to come under fire from another ship.
And of course, if you've got a toy that's OP you're less likely to suggest that it might need balancing. Hence why there might be less actual comments on the ships survivability being to high from that perspective
[22/10/2014 22:25:28] aerelm: [22 October 2014 22:14] Lythrilux:
<<< I've looked at the ship from every single angle
and, in conclusion, it's OP
[22 October 2014 22:19] Lythrilux:
<<< Size with the salvager is kind of irrelevant
[22/10/2014 22:25:31] Lythrilux: I invite you to make a salvager yourself and see how easy it is to run away from things. I also invite you to make a ship to shoot at a few of them, so that you can see their high survivability
[22/10/2014 22:25:32] aerelm: ok
[22/10/2014 22:26:07] aerelm: since that's such a solid logic you've got there, I'll just c/p big dragon stats to raba and percheron stats to salvager for the next update
[22/10/2014 22:29:14] Lythrilux: I mean that, relative to itself and it's other stats, it's size does not compenstate enough nor balance it out
[22/10/2014 22:31:52] Lythrilux: because, of course, the other stats for the BD and the Percheron are completely different and are generally much more balanced relative to their own sizes, and to whatever's shooting at them.