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  Discovery Gaming Community The Community Real Life Discussion
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Homeworld - Freelancer Mod

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Homeworld - Freelancer Mod
Offline Ironwatsas
11-03-2014, 09:27 PM,
#6
Member
Posts: 1,180
Threads: 118
Joined: May 2008

Quote:It could depend on the fact Turanic Raiders are just "bunch" of the different chiefs or something. Because I found something on the Homeworld Wikia:

The general consensus within the Homeworld fan-writers (and myself) is that the Turanic Raiders are basically a bunch of squabbling internecine kingdoms with various political dispositions and territories. It sort of depends on the author.

In basically everything Homeworld related I've done (background fluff for the old PDS mod, Relic Forum Boardwars, and the odd Fanfiction), I've gone the route with the Turanics being essentially divided up into sedentary kingdoms and distinct, more violent, nomadic raiders. The latter were often hired out as mercenaries, mostly by the late Taiidan Empire as "deniable assets" to strike targets the Imperial Navy could not for political reasons or as a cheap border guard who knew the area and knew how to conduct asymmetric warfare effectively, and weren't bound by Imperial or Galactic Council law.

After the Empire collapsed, the Turanics would have been able to run amok due to the economic and political chaos, with a whole host of Taiidani splinter governments, bandit kingdoms, and client states. So, as far as alligence goes, they basically ally with whoever will pay for their services, and raid/pillage/burn like vikings when nobody will pay.

In Discovery, probably the closest analogues would be a fusion of the Outcasts or Corsairs with the Junkers, as the Turanics are certainly powerful (atleast as powerful as the Pre-Makaan Vaygr), most of their territories are in the great wastelands (with their only real canonical challengers being the insular Kadeshi). They're also not quite like the Hogosha, as they have no deep political connection to the governmental or corporate systems of the powers they serve.

---

Now talking about Freelancer mods... It's always been a neat idea to have a Homeworld-themed FL mod. Infact, the current GMG, Renzu, and IMG shiplines used to use Homeworld Imports before we went through and replaced everything. I was tempted to make a Taiidan Empire faction (this was in the days of =BSG=, Mandalorian Mercenaries, etc when we could get away with it) but never did so.

If I -was- going to do a whole mod, using Freelancer as an engine, and keeping in mind my experiences with Discovery, I would probably have it set during the immediate pre-cataclysm era (and have the events of cataclysm unfold during the mod's plot-line), or alternately, during the Vaygr War (with HW1 era ships available as military surplus, of course).

The problem is, we'd need to add in a whole bunch of things like Corporations, Smaller Militaries, Pirate Groups, etc to achieve the same volume of organizations and factions even Vanilla FL has. Also, in the Homeworld games thus far, we've pretty much only ever seen a handful of nonmilitary ships, to say nothing of those used by minor galactic powers (Frrern Aggrigate comes to mind) so we'd have to either sweet talk some of the HW2 mod makers into borrowing their designs or make our own based on concept art.

The fundamental problem is that Freelancer is slowly dying. Outside of Discovery, I don't think there's a huge community willing to get together and make a big mod. Homeworld's community on the other hand is active and is going to have a renaissance soon what with Gearbox re-releasing the collector's edition of the game... at some point, and mods like HW@ and HWU growing in popularity.

---

Also since I told Leviathan I would do this at every oppurtunity:

http://www.moddb.com/mods/a-homeworld-un...-community

And go pester him here. Tell him I told you to. http://steamcommunity.com/profiles/76561198033796292

All that begins must end.
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Messages In This Thread
Homeworld - Freelancer Mod - by Fluffyball - 11-01-2014, 11:28 PM
RE: Homeworld - Freelancer Mod - by Sciamach - 11-01-2014, 11:48 PM
RE: Homeworld - Freelancer Mod - by Fluffyball - 11-01-2014, 11:53 PM
RE: Homeworld - Freelancer Mod - by Sciamach - 11-01-2014, 11:58 PM
RE: Homeworld - Freelancer Mod - by Fluffyball - 11-02-2014, 12:02 AM
RE: Homeworld - Freelancer Mod - by Ironwatsas - 11-03-2014, 09:27 PM

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