Oh trust me, I get annoyed a lot. NG+4 on Dark Souls 2 is really starting to grind on me. It doesn't help with other games such as Amalur though 'cause the mechanic is so different. Sure It's easier to see attacks being telegraphed before they're executed and thus allowing me to act but that's about it. If you build your character wrong, you're going to get torn apart no matter what game it is.
Anyway, yes I have tried crafting but I always preferred scavenging and not adding to the advantage that I already had. If what you say is correct (I'd imagine it is) then that just supports my point that the game was too easy. That applies to all conventional RPG's that I've played and I'm a huge fan of the genre so I can speak from experience. Skyrim was the same and although I loved the armour sets and stuff, I didn't like the fact that drops and enemies were all based on your level. That was just kinda silly, especially when Skyrim's levelling system was a pile of turd.
Amalur is a cross of conventional RPG's with a bit more enthusiasm. I wouldn't include Dark Souls in the mix. If you want to see a game that's implemented a Dark Souls mechanic, try Lords of the Fallen. I would try it myself but my computer can't handle how poorly optimised it is for AMD GFX cards.