(11-16-2014, 04:14 AM)AceofSpades Wrote: The Salvager/Raba is a rare choice to forego 40% cargo capacity, and to have no choice but a Junker alignment, in exchange for a hardened fireboat.
You see, this is one of the key reason why I don't think Junkers really need such a hardened ship at all. Well, I do like the ship itself and its design, but when you look at Junker diplomacy you're found scratching your head as to why Junkers need such a powerful ship in the first place.
So ye think its unfitting of a Junker. That's fine, but that's an opinion on canon RP, not a discussion about ship balance..
(11-16-2014, 01:33 PM)Lythrilux Wrote:
(11-16-2014, 04:14 AM)AceofSpades Wrote: You kill regens you dampen the purpose of the ship, instead of accentuating the weaknesses. Statistics aside--as it's supposed to be a unique ship anyways--i'm pointing out that if you aren't creative about solving the problem it will just become another carbon copy heavy transport.
So what? Are you implying the salvager is meant to be some sort of glorified repair ship?
I'd chuckle at your statement regarding the salvager becoming useless without such a high amount of regens. I find the Salvager to be a useful miner, or as support in piracy. Trading would still be the same as it is now, minus the fact that you're not near-invincible unlike before.
I pointed out that nerfing the bots/bats would be reducing the ships' main purpose/advantage, and that a creative solution was needed to ensure the ships remain unique. There was nothing about a repair ship or adding repairs.. the fixation on bots/bats is blindingly overt.
Don't waste time chuckling at me son, focus on reading for context.
(11-16-2014, 01:33 PM)Lythrilux Wrote:
(11-16-2014, 04:14 AM)AceofSpades Wrote: Regen nerf is lazy imo. It's a "Frigate". Make it the heaviest, hardiest, rock-like rock-mining vessel around. Killing the CM was an ambitious idea, perhaps another way to limit versatility? i would rather see unique concepts presented then a normalcy-nerf.
As long as it can virtually travel in a straight line from x to y and repair all it's damage thanks to regens within 20k or so, then all other nerfs are pointless and will not address the issue. In fact, removing the CM or altering it's other stats just makes it more pointless for other ventures, such as piracy.
How does removing a CM not affect a ships ability to flee..?
..I guarantee you that removing the CM from a ship is 9/10 times the easiest way to make it an easier target if not a sitting duck.
Also if your concern and reason for disregarding alternate nerfing ideas is 'preserving the Salvager's ability to Pirate', I'm further inclined to advise ye that your head is in the wrong place.. and that you're solving for a self-specific niche desire.
In summation: Perspective
Please take the time to read and contemplate other opinions before you continue spamming your own if ye want a 'productive debate'. Otherwise this is just an editorial piece regarding the Salvager/Raba's public opinion, and should be closed or moved accordingly.
Edit: The entire concept in a nutshell, once more for concise clarity.
Quote:D: As I said in my first post - your not arguing for balance, you are arguing for trade ships to be weaker so that the Pirate has the advantage, which they always do anyway.
L: I am completely arguing for balance - encounters between the two should not be immensely one-sided so that the pirate has little to no chance of being able to kill the salvager before it docks at a station.
And, in order to achieve balance, the trade ship may need to be weakened.
The trade ship is the weaker vessel in a 1v1 the majority of the time. We are speaking about a trade ship specifically designed to not be a simple target. In order to achieve balance as a transport, it foregoes many other qualities.
Not all encounters should be equal. Ye are complaining about running into the toughest cookie, in a mess of dessert options. If every trade ship can be easily killed by a 1v1 or Lone-Wolf Pirate then you've removed any balance for transports.
Atm, there are a few ships that some Pirates clearly cant manhandle on their lonesome. Leave it this way. It's real.
If you wanna fix or change it without killing the variety? At least be creative sheesh. Transports are already generic enough..
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[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'