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Roleplay event (Coop Singleplayer, Discovery Version)

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Roleplay event (Coop Singleplayer, Discovery Version)
Offline SnakeLancerHaven
11-20-2014, 09:47 PM, (This post was last modified: 11-21-2014, 12:17 AM by SnakeLancerHaven.)
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Volgograd Industrial
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(11-20-2014, 09:23 PM)TheSauron Wrote: Well, I dare to say that scripted RP isn't going to have much of a succes. It's the freedom to RP whatever you can imagine that makes people play here. At least in my case.

In my humble opinion, you should rather just set a loose pre-set story and let people RP it as they want. By that I mean no scripted texts and tight scenarios. There'd be a loose scenario with set ''tasks'' for each actor, and story proceeds depending on each ''chapter's'' outcome.

Example:
Hal is called by LPI. They go to NY, get ambushed. If they kill the attacker, X happens, if they don't, Y happens. No scripted texts, no tight instructions and such.

But, well, that's just my opinion. Wish you luck with that.

Hmm.... I'll consider that after this first event, but you're right. I'll see how this can be turned out. But yeah, actually that's a good idea, HELL YEAH! Thanks for this feedback ha ha. Allright so the Events on going depends on how you guys proceed. Nice idea.

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Messages In This Thread
Roleplay event (Coop Singleplayer, Discovery Version) - by SnakeLancerHaven - 11-20-2014, 08:48 PM
RE: Roleplay event (Coop Singleplayer, Discovery Version) - by TheSauron - 11-20-2014, 09:23 PM
RE: Roleplay event (Coop Singleplayer, Discovery Version) - by SnakeLancerHaven - 11-20-2014, 09:47 PM
RE: Roleplay event (Coop Singleplayer, Discovery Version) - by SnakeLancerHaven - 11-21-2014, 12:15 AM
RE: Roleplay event (Coop Singleplayer, Discovery Version) - by SnakeLancerHaven - 02-05-2015, 03:01 PM

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