• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 8 9 10 11 12 … 55 Next »
Transport regens

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Remove Bats and Bots from Transports to increase interactions.
You do not have permission to vote in this poll.
Yes, I like that!
13.33%
6 13.33%
No
82.22%
37 82.22%
I do not care.
4.44%
2 4.44%
Total 45 vote(s) 100%
* You voted for this item. [Show Results]

Transport regens
Offline Emile
12-08-2014, 03:24 PM,
#1
Banned
Posts: 112
Threads: 6
Joined: Jan 2014

I play this game for some time now and i am wondering about Transport balance. We all like to have more interactions on the tradelanes with pirates. But if a pirate won't be able to destroy a transport. This because:

1. NPC stations too near
2. Cau8 armors
3. Big loadouts on battletransports (if properly flown you can even kill cruisers with 2 or more battletransports with cau 8)

The sollutions could be hard to get more people interested in pirating. To change a complete game with npc stations because they are too close is too much. BUT to remove the ability for Transports to have bats and Bots would not. This will give the transport captains a more cautious side, maybe even hire more escorts. WIth big convoys they cannot make sure to trade these repairs so they all will manage to survive. They will have to make sure the pirates will not be able to remain on the same target to shoot.

Thoughts?

User was banned for: duvelske
Time left: (Permanent)
Reply  


Messages In This Thread
Transport regens - by Emile - 12-08-2014, 03:24 PM
RE: Transport regens - by sindroms - 12-08-2014, 03:36 PM
RE: Transport regens - by Carlos De La Cruz - 12-08-2014, 03:47 PM
RE: Transport regens - by Exploration - 12-08-2014, 05:29 PM
RE: Transport regens - by zalsrevenge - 12-08-2014, 06:20 PM
RE: Transport regens - by Binski - 12-08-2014, 06:29 PM
RE: Transport regens - by Tenacity - 12-08-2014, 07:04 PM
RE: Transport regens - by Zed26 - 12-08-2014, 07:26 PM
RE: Transport regens - by Emile - 12-08-2014, 07:29 PM
RE: Transport regens - by Thyrzul - 12-09-2014, 08:24 AM
RE: Transport regens - by Jack_Henderson - 12-08-2014, 07:29 PM
RE: Transport regens - by Karst - 12-08-2014, 07:35 PM
RE: Transport regens - by Highland Laddie - 12-08-2014, 07:37 PM
RE: Transport regens - by Zed26 - 12-08-2014, 07:57 PM
RE: Transport regens - by Govedo13 - 12-08-2014, 09:10 PM
RE: Transport regens - by Wildkins - 12-09-2014, 09:08 AM
RE: Transport regens - by Binski - 12-09-2014, 11:36 PM
RE: Transport regens - by Sciamach - 12-09-2014, 09:55 AM
RE: Transport regens - by nOmnomnOm - 12-10-2014, 02:21 AM
RE: Transport regens - by R.I.P. - 12-12-2014, 05:52 PM
RE: Transport regens - by Mímir - 12-13-2014, 09:38 AM
RE: Transport regens - by Sava - 12-10-2014, 03:04 PM
RE: Transport regens - by Hidamari - 12-13-2014, 11:20 AM
RE: Transport regens - by Exploration - 12-13-2014, 04:12 PM
RE: Transport regens - by Alestone - 12-13-2014, 05:19 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode