• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 8 9 10 11 12 … 55 Next »
Transport regens

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Remove Bats and Bots from Transports to increase interactions.
You do not have permission to vote in this poll.
Yes, I like that!
13.33%
6 13.33%
No
82.22%
37 82.22%
I do not care.
4.44%
2 4.44%
Total 45 vote(s) 100%
* You voted for this item. [Show Results]

Transport regens
Offline Binski
12-08-2014, 06:29 PM,
#6
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

Well, as someone who pirates in a transport, I've found attacking transports with CAU is pretty pointless. You pretty much need a bomber.

Ironically, the 'lone' individual bomber pirate, is OP. Yes I said it. Its actually the same for Freelancers. Independents don't really get their hands on hardcore military equipment, unless it comes from a Faction that uses them. Makes sense for Xenos and Rogues, other rebel groups. Fighters? Sure, freelancer escort services could legit use fighters, but do FL's need bombers? Wouldn't a house see it as a little dangerous to let any independent civilian fly a bomber in their space? Especially since they have a tendency to wind up with pirates?

So everyone cries about what's OP or not these days, while they fly around with CUA8's on their transports. If you run into a transport, few have all that high regens, but the uber high armor, which ironically states in the almighty infocard 'armor for capital ships' makes transport piracy very difficult, and so people jump over to bombers to make it a lot easier. Yet a nerf for the BS scanner was introduced, since they're also only for 'capital ships', making it a stretch to put them on anything else.

Solution? Remove CAU's from going on transports, or nerf (can't believe me of all people said that). People might actually go out and pirate as it was supposed to be, in a pirate ship. Not just a bomber, that someone must have taken from a group that uses/sells them, so you can nova/snac the transport to death with great ease. When was the last time I saw a rogue in a bullmastif pirating for cargo? I can't remember. Bombers are anti-cap snubs, and are highly abused against traders that have no defense but jacking the armor to the point of it being OP.  I often wonder how many out there would still be able to get kills without snacs or novas in their loadout.

And honestly, even a faction member in a bomber might have trouble with a lone CUA'd transport if they're close to a base. They run because they know the armor might save them just long enough to dock.  Less armor and no more independent ID'd bombers (FL or Pirate) means more faction based bomber piracy, and more successful extortions. Doesn't mean the end of independent piracy, just means it gets a little more challenging for the pirate, and a little easier on the trader. For pvp battles, the odds would certainly be more evened out.

Although that wouldn't mean factions get the right to charge 10 mil per pirating ship or something crazy, if you have them by the throat, you've  won, take a couple mil per ship and move on to the next one. Keep it bearable on the traders and they won't miss that armor so much, at that point only the stubborn suffer.

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
Reply  


Messages In This Thread
Transport regens - by Emile - 12-08-2014, 03:24 PM
RE: Transport regens - by sindroms - 12-08-2014, 03:36 PM
RE: Transport regens - by Carlos De La Cruz - 12-08-2014, 03:47 PM
RE: Transport regens - by Exploration - 12-08-2014, 05:29 PM
RE: Transport regens - by zalsrevenge - 12-08-2014, 06:20 PM
RE: Transport regens - by Binski - 12-08-2014, 06:29 PM
RE: Transport regens - by Tenacity - 12-08-2014, 07:04 PM
RE: Transport regens - by Zed26 - 12-08-2014, 07:26 PM
RE: Transport regens - by Emile - 12-08-2014, 07:29 PM
RE: Transport regens - by Thyrzul - 12-09-2014, 08:24 AM
RE: Transport regens - by Jack_Henderson - 12-08-2014, 07:29 PM
RE: Transport regens - by Karst - 12-08-2014, 07:35 PM
RE: Transport regens - by Highland Laddie - 12-08-2014, 07:37 PM
RE: Transport regens - by Zed26 - 12-08-2014, 07:57 PM
RE: Transport regens - by Govedo13 - 12-08-2014, 09:10 PM
RE: Transport regens - by Wildkins - 12-09-2014, 09:08 AM
RE: Transport regens - by Binski - 12-09-2014, 11:36 PM
RE: Transport regens - by Sciamach - 12-09-2014, 09:55 AM
RE: Transport regens - by nOmnomnOm - 12-10-2014, 02:21 AM
RE: Transport regens - by R.I.P. - 12-12-2014, 05:52 PM
RE: Transport regens - by Mímir - 12-13-2014, 09:38 AM
RE: Transport regens - by Sava - 12-10-2014, 03:04 PM
RE: Transport regens - by Hidamari - 12-13-2014, 11:20 AM
RE: Transport regens - by Exploration - 12-13-2014, 04:12 PM
RE: Transport regens - by Alestone - 12-13-2014, 05:19 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode