• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 8 9 10 11 12 … 55 Next »
Transport regens

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Remove Bats and Bots from Transports to increase interactions.
You do not have permission to vote in this poll.
Yes, I like that!
13.33%
6 13.33%
No
82.22%
37 82.22%
I do not care.
4.44%
2 4.44%
Total 45 vote(s) 100%
* You voted for this item. [Show Results]

Transport regens
Offline Karst
12-08-2014, 07:35 PM,
#11
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

Transports, as they are now, are absurdly hard to take down.
See here.

After their thrust speed got buffed, and Charons and Dulzians got buffed, it was all ogre.

People complain about cruiser piracy, but do you know why people pirate in cruisers? Because only cruisers and transports can realistically stop a transport from reaching its destination in most locations.

They are too survivable, no doubt about that. The main issue in balancing them lies with cruisers: Ever since cruiser vs transport was permitted, you have this impossible situation in which you can't buff transports too much or they'll be invulnerable to anything else (which is what we have now), and you can't nerf cruisers too much or they'll be useless against everything other than transports.

Honestly, I don't see how this balance can be resolved unless the rule is changed again to prevent cruiser piracy.
As it stands transports are the only ship class that can reliably kill other transports in any situation.

[Image: jWv1kDa.png]
Reply  


Messages In This Thread
Transport regens - by Emile - 12-08-2014, 03:24 PM
RE: Transport regens - by sindroms - 12-08-2014, 03:36 PM
RE: Transport regens - by Carlos De La Cruz - 12-08-2014, 03:47 PM
RE: Transport regens - by Exploration - 12-08-2014, 05:29 PM
RE: Transport regens - by zalsrevenge - 12-08-2014, 06:20 PM
RE: Transport regens - by Binski - 12-08-2014, 06:29 PM
RE: Transport regens - by Tenacity - 12-08-2014, 07:04 PM
RE: Transport regens - by Zed26 - 12-08-2014, 07:26 PM
RE: Transport regens - by Emile - 12-08-2014, 07:29 PM
RE: Transport regens - by Thyrzul - 12-09-2014, 08:24 AM
RE: Transport regens - by Jack_Henderson - 12-08-2014, 07:29 PM
RE: Transport regens - by Karst - 12-08-2014, 07:35 PM
RE: Transport regens - by Highland Laddie - 12-08-2014, 07:37 PM
RE: Transport regens - by Zed26 - 12-08-2014, 07:57 PM
RE: Transport regens - by Govedo13 - 12-08-2014, 09:10 PM
RE: Transport regens - by Wildkins - 12-09-2014, 09:08 AM
RE: Transport regens - by Binski - 12-09-2014, 11:36 PM
RE: Transport regens - by Sciamach - 12-09-2014, 09:55 AM
RE: Transport regens - by nOmnomnOm - 12-10-2014, 02:21 AM
RE: Transport regens - by R.I.P. - 12-12-2014, 05:52 PM
RE: Transport regens - by Mímir - 12-13-2014, 09:38 AM
RE: Transport regens - by Sava - 12-10-2014, 03:04 PM
RE: Transport regens - by Hidamari - 12-13-2014, 11:20 AM
RE: Transport regens - by Exploration - 12-13-2014, 04:12 PM
RE: Transport regens - by Alestone - 12-13-2014, 05:19 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode