If a person retreats, yet the attackers follow him, the rules state he may re-engage.
5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must not enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
However, the fleeing player can re-engage at will if chased.
There we go, I don't think I could've highlighted it any more.
What we need on the server is more common sense, and less sticking to the rules exactly as they are written. About the only pvp rule that should be applied 100% of the time is the no re-engagement rule. And only when it is a real pvp fight, not a duel.
Hmm, where have I come? Why does it seem so familiar to this one?