' Wrote:Wait, Marauder, does that mean if I'm in my fighter, I can report anyone from over 700 metres away?
That's a bit of a harsh stance Marauder. I think that 4k is the best, but that does restrict capitals a bit...
No, thats my stance on this 'issue'. I know for a fact that you're perfectly capable of staying well within 1000m of a capship and still regen your shields, all it takes is concentration and an agile ship. Besides which if you re-read what I posted you'll see that it's about me being in a capship and being attacked by a fighter or bomber.
My character who actually has a capship (currently the only character I've got with one) has no interest in killing a lone or pair of pilots in one ship. So I will only kill a fighter/bomber in my capship if they refuse to disengage, otherwise I will deal enough damage to force them to run away, but I won't be chasing them.
Killing off a hostile capital ship is a different matter entirely, because theres:-
A) alot more effort and time involved in building a capship,
B) theres a heck of a lot more people onboard a gunboat/cruiser/destroyer then a bomber
C) theres generally more left to salvage from a capship then a fighter/bomber.
As for transports, A), B) and C) still apply and theres also:-
D) it denies a group of enemies financial support
E) it alters the price of whatever commodity the trader was hauling (ok, it doesn't really do so, but it would)
If I'm the one in a fighter, and I run into a capship using enemy (only if I'm unlucky usually) then I'll disengage unless I can see that I'm doing enough damage to possibly chase it off/force it to disengage.