Description of your faction (a short paragraph, in line with their approved lore, so no "our faction's the best thing that's happened to Sirius ever" stuff)
The Bretonian Armed Forces, a military weakened by two wars, is the primary military force of Bretonia. Having defended their people and Queen from the might of Kusari, a new threat has appeared. The House Gallia has broken through the Armed Forces defensive lines, forcing them to retreat. The Armed Forces maintains a high standard of discipline and training, making them one of the most efficient militaries in Sirius. The fight for Bretonia’s survival is at it’s most crucial level, they cannot afford to lose any more ground.
Full list of your diplomacy/rephacks you want on your ID
Own Faction (+1.0)
Bretonian Armed Forces
Allied (+0.9)
Bretonian Police Authority
Bretonian Intelligence Service
Queen Carina’s Privateers
Borderworld Exports
Bretonia Mining & Manufacturing
Liberty Navy
Liberty Security Force
Liberty Police Incorporated
Friendly (+0.8)
The Council
Colonial Republic
Bounty Hunters Guild
The Core
Planetform Inc.
Universal Shipping Incorporated
Interspace Commerce
Ageira Technologies
Deep Space Engineering
Rheinland Military
Buro der Marineintelligenz
Rheinland Federal Polizei
Daumann Heavy Constructio
Republican Shipping
Abfallentsorgung Waste Disposal
Krugen Mineralen
Independant Miners Guild
Gas Miners Guild
Kusari Naval Forces
Kusari State Police
Kishiro
Samura
Zoners
Junkers Congress
Anyone not explicitly listed
Unfriendly (-0.3)
Red Hessians
Xenos
Hogosha
The Order
Hostile (-0.55)
Lane Hackers
Gaians
SCRA
Liberty Rogues
Pirates
At War (-0.9)
Mollys
Corsairs
Gallia
Nomads
Wild Factions
A sellpoint for the ID (has to be an NPC base, but not necessarily a guard base)
This depends on the location of our Guard Bases after the cut of Salisbury, however, it should be either a)Battleship Harlow or b)Winchester Station.