- firstly - why not stage a trial period ( that the admins stick to - as in ... actually keep the schedule and not forget about it ) - like saying "lets try that for 3 months", which is a reasonably long time, yet limited enough to revert back
a trial period might enlighten both sides of the practical effects of the changes instead of wild guessworks... however
- we had similar situations before ( similar, not the same ) - up to 4.83 release - lawful capital ships were allowed to engage unlawfuls freely when they caught them doing their unlawful deeds. - 4.84 forbade them to do that ... with the effect that some ( a minority of players actually ) exploited that fact ... teased, sometimes maliciously baited especially indie lawful caps to engage them - or taunted them while slowly crawling past them in plain sight with a cargo full of contraband - knowing they were not allowed to engage them by the rules ( not by any logic - although the ever defending crowd of disco ( then ) said that "capital ships could just fly with snubs to allow them to fight those nasty smugglers" - yea - it is an old mantra to fly with escorts )
This rule was given up for the sake of logic - and now lawful capships are allowed to engage traders doing unlawful deeds. ( we also know that this fact is something many people here disagree with still )
- i do predict that there certainly will be a small amount of people who will exploit or try to exploit such an ID rule. - some might even maliciously try to bait others into rule breaking - ready to snap some shots and submit one sided violation reports "for the greater good of disco for sure" - but those would be a small group of people i guess - and such people would also find a way to satisfy their needs.
in a more objective review of the rule change - i do not think it changes "too much" to be honest. However - it is a trend that kind of cripples some aspects of Disco - or has done so for a long, long time
remember that back then you could:
- team up instantly as a Bounty Hunter to get a quick in-game-contract ( uncomplicated without many obligations ) to take down a designated target.
- pre-emptively attack someone that appeared "threatingly" ( even as a zoner or a freelancer or other factions that were perceived as non-military )
- actually sneak attack others ( meaning you had to kind of made clear that you were about to attack - but as a matter of fact - "engaging [target]" was sufficient - pretty much at the impact of your first shots
- blow a trader up - without demands as a pirate - if it kind of made sense for your faction
all in all one can say - Disco then was a lot more "relaxed" ( yes, i know there is the Disco Relaxed server ) - and action of many kinds were available much more uncomplicated ( uncomplicated is the important term here )
I cannot remember Disco being more chaotic actually - or that players were more hostile towards each other. ( referring to the time when Disco had roughly the population of today - that is mid 4.83 )
Many things changed of course - one just has to remember the Silver-Niobium Kusari run - which was short, profitable and a typical A to B, B to A run ... nerfed, because the community hated "simple" back then. - But the effect of "simple" is that traders were more relaxed - even if robbed or destroyed, which reflected on pirates being regarded more as a feature than a punishment etc. things are interconnected.
But yea - net feeling of the change: no biggie for most ( but each change leaves a few casualties i guess )