(01-10-2015, 04:50 AM)Garrett Jax Wrote: The change was made to the Pirate ID in order to avoid the OORP scenario of a pirate placing a demand on a Navy/Police player, knowing full well he wouldn't pay just to get around the ID restriction and have his pvp. I know there are some who feel that this is perfectly inRP, but frankly, we disagree. I would even go so far as to say that if a Navy/Police player did pay the demand, then he was acting OORP as well, in order to avoid pvp.
Any resulting OORP occurrences that may result from this change, in our minds, are far more favorable than the ones we have had to endure with the way things were before. No rules will be changed to accommodate this edit to the Pirate ID.
As far as Navy/Police making demands on Pirates? Well, I certainly hope so, since that is their role. It is to be expected that they would behave like that, protecting traders from pirates.
There will be no Terrorist ID, and if pirates didn't act like terrorists, this change would never have happened. So, instead of pissing on us Admins, go piss on the players that forced us to make this change in the first place.
Have a nice day!
I fail to see how pirating a House's Police force/Navy (henceforth 'House forces') is an OORP thing to do.
If the pirate side outgunned or outmatched the House forces (or the pirate pilot(s) had lost the plot) then why would they not pirate the Police/Navy if they thought they had a chance of winning?
They are pirates, by definition if they stand a chance of getting a little bit of money you would expect them to exploit the situation.
I also fail to see how the decision of the House forces to pay is an OORP thing to do.
If you did not stand a chance of winning a fight, would it not be better to make a tactical retreat and survive to fight another day? Or maybe the captain of a ship isn't in a situation where they are able to risk their crews lives. What if the main guns had failed or the shield generator was down or there was a VIP aboard and you could not risk their life? Etc etc..
The point is that there are a million and one ways to justify these actions INRP and removing the ability for people to engage in these sort of encounters is un-conducive to role play and creativity.
Surely it would be better to punish the few that are abusing the ID to get quick OORP pews rather than limiting everyone else's ability to use the ID to create a fun INRP experience for all parties involved.
Otherwise what is the point in having the sanction system if instead of the few that commit the violations being punished, everyone else who isn't violating the rules and are just trying to have fun with people and enjoy some role play also get punished? The idea of not only punishing the guilty but at the same time also punishing the innocent seems more than a little backwards to me.