(01-11-2015, 03:50 PM)Toris James Gray Wrote: That's why I made idea about Unlawful ID. Rephack it as hell, nerf it as hell (so players cannot use non-generic stuff), but give the ID a lot of freedom.
Why not?
If - and only if - the nerfs included the ID losing gunboats as a flyable ship class - then I would agree with an extremely lenient unlawful ID.
I beg to differ. It'd be abused even as snub only ID.
Good and bad idea at the same time, but not impossible to implent - however, I believe being able to use ONLY GENERIC STUFF is already a great punishment for such ID. On the other hand, bigger freighters or transports used as pseudo-combat vessels is a very interesting idea (used by TheUnforgiven and me, for example - but still requires teamwork against bigger targets).
However, you miss one small point here, that I'm trying to point out.
Unlawful ID would be:
- Very rephacked, even pirates cannot be green (you can set them as being unfriendly - some of the pirate factions wouldn't even allow you to dock on their bases), as only Freelancers, Junkers and Zoners can be. Lawfuls are rephacked as normal Pirate ID, which means - ALL RED.
- Very nerfed, e.g. even getting mere Rogue Turret would give you 10% powercore, so player is forced to use generic stuff (perhaps except for Rogue//Molly snubline). Yes, you read it right, installing stuff or having ship that is non-generic would give you 10% of the powercore.
- Able to attack every ship except for transports - from those you need to demand money, then it goes like a normal ID.
Optional:
- No restart with this ID and make those sold on rather desolated places (like Tau-31).
- Make ID expensive, like Core ID is (afaik, it's 1.000.000).
- You could remove gunboats BUT I believe ID is already flawed enough with all tech nerfs and rephacks.