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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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A few balance suggestions.

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A few balance suggestions.
Offline Kontrazec (Somni)
01-12-2015, 04:53 PM, (This post was last modified: 01-12-2015, 05:00 PM by Kontrazec (Somni).)
#6
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(01-12-2015, 04:46 PM)Haste Wrote: <snip> In all likelihood, it'd need truly abysmal tracking speed and perhaps a tiny portion of dispersion (the stuff that makes bomber guns spread out when you fire them) to avoid it being a snub/gunboat insta-killing weapon.
YES. Much, much yes. The turret's rotation should suck, very, very badly. I had managed a few oversights; The role of this cannon should be a long-range accurate hullbusting threat, which would put pressure on capship captains, as to when to pop shield batteries, and when not- The dispersion idea also rocks, making it have around 100 meter dispersion radius at maximum range, or less, depending on the impact it'd have on accuracy; It'd also make it a good catch-up chance weapon. Someone escaping with no shields, low hull... You take the shot and pray it hits the mark. Risk for potential reward!

Edit: To tackle Mimir's points; Yes, I have noticed this problem. The turretsteer thing is somewhat abysmal when it comes to aiming; However, this could be fixed easily, I believe. Thinking about it a bit more, ALL battleship turrets and cannons apart from the flak might be better off with a bit of dispersion, and much higher projectile speeds? It'd make fights much more dangerous for the capship captains, but less so for the snubcraft involved. I'm just throwing around ideas, but my guiding thought is, well, modern day naval combat. The cannons are fast, hit hard, extremely dangerous; But, they require a lot of focus and skill to be aimed correctly. This can be simulated by dispersion- The occasional gunner miscalculation, or the other.

Very slow gun refires for battleships would make it more worth it to fire the guns one by one, or in limited groups- Chainfire, even. I can see a lot good coming from rebalancing capship fights in this manner, and the drawbacks could be easily countered with a little bit of balance juggling.

Sucks to be a weight on the wrong side of the brilliance-insanity scale.
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Messages In This Thread
A few balance suggestions. - by Kontrazec (Somni) - 01-12-2015, 03:23 PM
RE: A few balance suggestions. - by Mímir - 01-12-2015, 04:03 PM
RE: A few balance suggestions. - by nOmnomnOm - 01-12-2015, 04:15 PM
RE: A few balance suggestions. - by Kontrazec (Somni) - 01-12-2015, 04:39 PM
RE: A few balance suggestions. - by Haste - 01-12-2015, 04:46 PM
RE: A few balance suggestions. - by Kontrazec (Somni) - 01-12-2015, 04:53 PM

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