(01-13-2015, 06:56 PM)Zed26 Wrote: This doesn't reveal cloakers, it just alerts you to their presence. Targets have no idea which way to run. 8km is a huge range where the cloaked ship can still select a target to track them and see which way they're running. It adds to the atmosphere and makes things more intense. Worried they'll engage a tradelane? Develop a plan and circle around to get between it and them before they reach 8k, then watch them madly make a beeline for it once they hear the ping, only to get intercepted by you.
On the defensive, once you've successfully cloaked, you can't be disrupted and they have no idea which direction you're going. Take the less obvious path or one with obstacles to throw off attackers. There are lots of strategies to develop that keep things going.
Just knowing you're being watched can be pretty frightening. Probably the biggest things it will stop people from doing are illegal docking or stopping a local conversation because of eavesdroppers.
If anything, some people might end up harassing others in transports or nomad ships by pinging them nonstop with no way to be seen.
I disagree. 8k is more than enough to veer towards a base, and that's why this feature is being put in. Alerting someone to the presence of a cloaked ship is revealing them. In total, this, and the upcoming changes are killing cloaks to turn them into nothing but RP ornaments. They want to make it harder to ambush someone, and harder to escape someone, with a cloak. Defeats the purpose to me. The parameters of the cloak I started out with are what drew me to it. Now that it will be a different case altogether, and it seems ridiculous to continue to base my RP around this ability. I guess I should have seen the future and not even bothered?
Infinite cloaks...I could see it, since they are, infinite and all. Regular cloaks are already on the clock, and have hard enough charge times as it is, let alone them getting harder, and making noise to give away their presence. A cloak is for stealth. If it just fails due to proximity like this, it will be more than enough to prevent espionage with cloaks, and sneak attacks. Again, if it was part of a special scanner, expensive, so one person in a group might 'specialize' in cloaking CM, at least there's an inrp reason for that.
Wanting that advantage, to ambush, escape or 'eavesdrop' is part of the allure of cloaks. Not just the flashy effects or the ability to show it off when you get scanned by your friends. I use my cloak, every day. I can provide countless videos where my attacks would have failed due to this. Following and stalking an enemy, and ambushing them when they're far from a base, or in a sweet spot far from jumpholes/bases, is the best purpose in using a cloak for offensive measures. Each step makes using cloaks practically, harder and harder. Why not just make it against the rules to attack or escape with a cloak, and I can save some whining and just leave.
Is this for newbs or something? Sure, have all the newbs you want, who can't RP yet and silently trade and have never been pirated by a player. Hardcores like me will fade out and be replaced by people that can't even handle getting pirated by a pelican. If you like being scared, I can follow you cloaked until you're 30k from a base or jumphole, and drop in on you with a demand if you like. Well, not anymore I guess...since to follow you i'll have to remain 9k behind you, and never be able to catch up. So you can just turn around and dock, well before I could do anything, if i did try to stay close. See how this works now? Now I can just wait by a jumpgate and pirate people coming in, no point in cloaking anymore. Any other circumstance will be negated by this 'sound'. No one's going to stray from a base and take a trade lane while hearing that sound.