(01-13-2015, 08:34 PM)Zed26 Wrote: Unrelated, but as a concession for people who genuinely use cloaks for RP (such as TheUnforgiven's Argo, which I've had fun experiences with), why not add the Spec Ops ID as one of the "fuel" types for cloaks, which is how nomad cloaks work (hence unlimited fuel), at least until an update. Because SRP equipment and performance is closely monitored, there's more accountability and (hopefully) responsibility, but the SRP player has fewer factors to worry about.
the admins can do that themselves, it's just adding one value in the cloak.ini file (and they know how to edit it, don't worry about that). Devs aren't needed for that.
As much as I'd love an infinite cloak, and I appreciate the suggestion, there's just no inrp reason for having that on my pelican. If I was told I could come up with RP around it...maybe, but would probably be a stretch. But my Spec Ops ID doesn't even save me from the BS scanner nerf, so for all of those under the impression my ID saves me of that, it doesn't. I didn't ask for it, because again, no inrp reason I'd get no power drain from having a BS scanner on a Pelican just because of my ID. I accepted that, and was mainly after the rules of the ID for its freedom. I'm not asking for special treatment, only for things to remain as they have been thus far.
People already have their own ways of figuring out who's cloaking and who isn't. Inrp sometimes all you can do is have your suspicions while looking at the chat list, and watching inrp for suspicious 'transmissions', like a local chat from a ship that doesn't exist on scanner. Even last week I was by the Shikoku gate in Kepler, saw a ship in Shikoku, and waited. Finally I noticed on the chatlist he was in Kepler, yet I saw no ship. I was impressed actually, as this guy already found a good way to deal with the likes of me, or other cloakers, being...another cloak.
And I'm not sure whoever said RP while cloaked doesn't count, I missed that, for the last year and half...It became particularly useful when I was trying to recruit pirates to work with me. That's harder than it seems, recruiting pirates is like taming Lions. If they don't know me, they usually try to attack first. Most times I'd find them cloaked and talk to them first about business, convince them not to attack me, then reveal myself.
Again I hate being a negative Nancy on cloak changes but I still feel people playing the last few years have well adapted to the system we've had and have been making it work. Yes it has its pitfalls, and fruits. When it comes to this though I think changing how they operate just opens new problems in place of the old ones. Why not deal with the devil you know?
Sound for traditional cloaks...bad
Sound for Nomad/Wilde cloaks...not so bad, but could still use a specialized scanner to make it really make sense. And I'd only support that if most nomad/wilde players agreed. If not, I'd totally understand that pain!
Sound for traditional cloaks being bad is rather a problematic statement. Because to be honest? Large cloaks are as good as infinite cloaks given just how long they can hold up.
I agree though that on snub fighters that might just make cloaks for them redundant, they already have a short flight time cloaked of ~30-40 seconds as is.
Should be -2k ping range for med cloaks and 4k for large cloaks, and that should cut it.
Oh and as for the Kepler dude, more likely that he just used the jumphole. I do it myself sometimes.
As for nomad cloaks - give them some unique sound. Something lighterish like Shizune suggested would be awesome IMO.