I agree with and am interested in improving capship balance along the lines of what Thyr suggested earlier - lower refire rates....longer range for their main weapons, and keep a few specialized weapons for skill sniping, brawling, and anti-snub.
I also agree with Lyth (getting scary) about how nice it was to have truly effective GBs at the beginning of 4.87 with the Solaris, especially considering that GBs were largely useless back in 4.86. If there could be a nice rebalance there, I think would go a long way for the class.
Quote:But I fully agree with idea to make CAPs separated from SNUBs, because I still can't understand how 3, 4 bombers can take down big BS flying 500m from it..Thyrzul's ideas in this case sounds very reasonable.
I'm still confused as to why people find this so incredulous....that a bomber; a ship specifically designed and intended to hunt and destroy large capital vessels, is actually capable of doing that, especially in a squad of 3-4. This is ALSO part of the tactics of fleet diversity. The game should rightly be balanced so that you cannot safely go trolling around solo in your BS and be invulnerable to anything but another BS. If you get set upon by bombers...then you obviously need some fighter or gunboat escorts to help protect you.