Quote:Battleship POBs - official military factions can construct stationary battleships at key locations to keep conflicts dynamic, giving some tangible impact to organizing activity in contested regions. This will probably require extensive review, but after years of POB review and feedback, the admins have a pretty good handle on what's sensible.
Worst idea I've heard last month. Each stationary object with guns will be used to kill interactions.
Quote: Stipend - monthly allowance of credits (eg. 500mil, but can be raised/lowered based on faction, so trade factions get fewer credits) for the sole purpose of purchasing ships for members, paying out bounties, fines, fees, etc. To prevent abuse (eg. embezzling funds for personal use), factions will need to do some basic accounting. Funds are use-it-or-lose-it and not carried over to prevent embezzling and extreme accumulation for factions with few expenses.
• Gear - Eg. Armor, CODENAMES, etc. to a preassigned ship of choice to avoid selling/transfer, especially to reflect work done on reinforcements, innovations, blooded crews, etc.. Alternatively, this can take the place of a stipend, so factions choose whether to mount or liquidate them based on their needs.
Most official factions have nearly unlimited funds. Quite pointless, but if that's just one of options, might be useful for some.
Quote: Commodity events - current system is unstructured. Official factions will have the ability to choose commodities to receive a buff. Some possible duration and frequency: monthly for entire month; monthly for 2 weeks; monthly for 1 week; bi-weekly.
• Supply events - use of the event plugin to arrange for supply events (# of goods sold to an NPC station are actually tracked by a counter). Rewards TBD. Like commodity events, duration and frequency might need some trial-and-error.