Quote:Battleship POBs - official military factions can construct stationary battleships at key locations to keep conflicts dynamic, giving some tangible impact to organizing activity in contested regions. This will probably require extensive review, but after years of POB review and feedback, the admins have a pretty good handle on what's sensible.
Worst idea I've heard last month. Each stationary object with guns will be used to kill interactions.
I don't think you'd have a lot of reasons to qq about it in case they get implemented in the form of easy-construct/easy-destroy bases some people (including me) have been anticipating for long by now. If not, oh well, we already have PoBs, so in what way will it be different? Oh, the model, of course... right...
(01-18-2015, 11:24 AM)Zayne Carrick Wrote:
Quote: Commodity events - current system is unstructured. Official factions will have the ability to choose commodities to receive a buff. Some possible duration and frequency: monthly for entire month; monthly for 2 weeks; monthly for 1 week; bi-weekly.
• Supply events - use of the event plugin to arrange for supply events (# of goods sold to an NPC station are actually tracked by a counter). Rewards TBD. Like commodity events, duration and frequency might need some trial-and-error.
Useful for trading factions mostly.
Not just trading factions I'd say. I've been trying to communicate with Widow in the past about supply events like the Westfalen one, no results back then, may worth an other try now.