' Wrote:Suns do damage over time.
There is an instant kill wall, which you die when you hit, though. Planets have these too.
How'd I bounce off a planet in me trusty patriot then? Du-wha???
And yes, I got screens for that. Did it like 20 times.
ANYWAY, back to the subject of capship changes, I believe the anti-shield mines thread got to this... hold on, retrieving my rant...
EDIT: Here we are.
' Wrote:Capships need to be reworked, that's for sure- but harder to kill isn't necessarily the answer. Whatever we do, they need to be easy to kill by dedicated bombers, but take enough time to die so that fighter escorts will help. That way, a lone cap is useless, but serves its purpose as uber-tank in fleet engagements.
Trader shields also need some work- when I can get killed by a TRANSPORT in my high-class military hardware (bomber) because I start typing RP, something is wrong. Transports are always escorted in SP and by the NPCs, we should try to make this necessary- make it good enough to ignore low-end NPCs, but that's it. When I can fly through the Wild Guard system in my Firefly and come out unscathed, something is very wrong. When I can bounce off a Neutron star, have a decent chat with all the TAZ and CR online WHILE CAMPING AT 1m AWAY FROM THE NEUTRON STAR and have only 50k repair costs, something is very wrong. Tradeships are seriously insane- cargo space is fine, but the survivability is ridiculous. The broken hitbox on the train doesn't help either. I can (try to) pirate people, or I can fight. One or the other. >.<
Methinks anti-shield mines should not just come in the uber variety- give LFs and smuggling ships access to low level ones, but reserve the nasties for bombers/VHFs. Make it really a bomber, not so much a torpedo bomber.