It doesn't lead to proper rp. It leads to single pirates just saying,"pay er die" to everyone they see. That isn't good rp by anyone's definitions.
However with 2 good pirates, pirating anything is easy. Even my Luxury Liner, something that is very difficult to do.
That is proper role play. Teaming up to take down difficult targets. Not just allowing anyone to do it easily.
Being a pirate should not be easy. It should take practice and at least 1 teammate to be able to pirate everything you see.
However there should be larger transports as well. As I mentioned, someone would eventually think of gutting a cap ship.
With the cap sip idea, several problems are already solved. There is already a model, a design, a hitbox, etc. Plus every faction has some cap ship that could also be used as a transport, ala instant variety.
So instead of everyone flying trains, they could fly the modified cap ships that are now transports.
Make the things cost 250 million and have a 10,000 hold. And a good hull and better shields.
Then you would get teams of pirates, which is how it should be done anyways. 2 or 3 bombers would be able to pirate anything. And with that large hold, they could probably get the traders to pay a bit more to keep from being blown up.
Plus, 10,000 of anything is gonna cost the trader, so just being destroyed and rebuying is not gonna be a pleasant option. So traders would be more willing to negotiate with pirates.
Add to that some variety in the trade routes, and the Sirius Sector becomes a much more interesting place.
Hmm, where have I come? Why does it seem so familiar to this one?