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Planets: How to encorporate them more into gameplay

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Planets: How to encorporate them more into gameplay
Offline Shizune
01-23-2015, 06:00 AM, (This post was last modified: 01-23-2015, 06:04 AM by Shizune.)
#17
Member
Posts: 1,256
Threads: 201
Joined: Mar 2012

Just noting something her really quick..

Quote:Planet Olympus would also be ideal for adding platinum or Nobium to. All of a sudden you'd have reason to establish a far out base to extract a distant, but valuable and rare substance.

Planet Olympus is being deleted in the next update as it was just a decoration put in Omicron 90 by Treewyrm to make the system look nicer, nothing more, nothing less.

However I can see abuse coming from this thing, say like, a bunch of indies suddenly building bases in guard systems, shared systems, nomad home places that would just piss people off to begin with.

More over there will be the new planet bombing squads, because we all know that if say...like I yell: "Hey a base needs to be destroyed!", about 30 people and their grandmother will log to just siege it, regardless of RP, reason or why, introducing planet is like introducing super targets to bombing squads, because we all know a few things, if it's a small thing to logically get ships down onto the planet, then even a lone bomber could destroy the docking post and/or mooring point for ships.

Also if we were speaking logically, it'd take years for a person to put a station up and land onto a planet, a station makes more logical sense because those are taken care of in real time, but taking care of a planet is an entire other story, I can think of a lot of things one would need to deal with...

Cooping with terrain, weather, seismic activity, volcanic terrain, wild life/natives, spacial bodies impacting the planet which would require a shield being put up, radar to watch for enemies or incoming objects that might destroy the base or the orbiting right, hostile warships/attack squads sent to destroy the base for whatever reasons, aliens (yes I'm looking at the AI's and Nomad's) attacking, what the gravity is, what the air is like and if its livable, if there is stable supply lines to the base that won't be cut off, if its cost effective and you'll make back what you used market wise, and we can't forget about our own crew either, what they need to survive, safety (equipment and weapons) ships and what they need, even vehicles that can coop with the planet itself.

OORP wise, the location, time needed, players need is just not that great and many would jump seeing a weakness, now if the planet stuff got reinforcements sure, but lets look at this from that stand point, this would open the door to tons of more planet lockers as I like to call them, players/factions that just move in and take over the planet for no actual reason other then to own it and lock it down from everyone else, kinda like jump hole blocking bases. Another thing is people will start building bases/taking over planets that they should not, IE: Going into Omicron 99 and taking over those planets when their already established in lore for another faction (K'Hara wise) or going into Alabama and taking that planet over when already most of the Xeno population lives on it.

I don't think its crazy no, I love the idea, but the major thing we could see if putting this in, is abuse and people crying wolf for a very good reason, enough that the admin's/dev's would need to possibly even put up a whole new rule set just for this, and do a check list of what planets can and cannot be used. Because I mean, I rather not see a core mining base in orbit of the Order home planet, or a Rheinland mining ops on Pittsburgh moon or even heck, a Xeno mining crew working deep in Omicron Iota's planets.

And one other thing. Gas Giants. I mean come on, even EVE did this, it works for orbiting command centers to be in orbit of the planet and just 'planet dive' to get the resource (useful abet deadly however) but it's possible. Or hell, make different stations for say, ring mining, because even some NPC stations existed solely for that, say like the one in Kyushu near the Gas Giant, it existed solely for the ring mining of that gas giant, or lets use that one colossal planet in Gallia and its rings, one gains access to that and they'd be set for the rest of their disco life

Edit: I'm starting to fall asleep while typing this, so there will be typing mistakes
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Messages In This Thread
Planets: How to encorporate them more into gameplay - by Binski - 12-10-2013, 07:55 PM
RE: Planets: How to encorporate them more into gameplay - by Lonely_Ghost - 12-12-2013, 08:05 AM
RE: Planets: How to encorporate them more into gameplay - by Coin - 12-12-2013, 11:08 AM
RE: Planets: How to encorporate them more into gameplay - by Pavel - 12-12-2013, 11:10 AM
RE: Planets: How to encorporate them more into gameplay - by Trogdor - 12-12-2013, 11:30 AM
RE: Planets: How to encorporate them more into gameplay - by Tankman - 12-12-2013, 11:36 AM
RE: Planets: How to encorporate them more into gameplay - by Coin - 12-12-2013, 11:19 AM
RE: Planets: How to encorporate them more into gameplay - by Curios - 12-12-2013, 02:30 PM
RE: Planets: How to encorporate them more into gameplay - by Scumbag - 12-16-2013, 04:27 PM
RE: Planets: How to encorporate them more into gameplay - by Binski - 12-16-2013, 07:54 PM
RE: Planets: How to encorporate them more into gameplay - by Binski - 12-12-2013, 03:40 PM
RE: Planets: How to encorporate them more into gameplay - by Highland Laddie - 12-16-2013, 04:51 PM
RE: Planets: How to encorporate them more into gameplay - by Vipera Berus - 12-16-2013, 05:16 PM
RE: Planets: How to encorporate them more into gameplay - by Highland Laddie - 01-21-2015, 03:44 PM
RE: Planets: How to encorporate them more into gameplay - by Fluffyball - 01-21-2015, 02:09 PM
RE: Planets: How to encorporate them more into gameplay - by SnakeLancerHaven - 01-21-2015, 03:10 PM
RE: Planets: How to encorporate them more into gameplay - by Shizune - 01-23-2015, 06:00 AM
RE: Planets: How to encorporate them more into gameplay - by Binski - 01-23-2015, 06:09 PM

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