Well when I first wrote this Olympus had a long future ahead of it. It was more so an example of spicing things up, and adding a reason to move the action around to places that are otherwise explored once and ignored, or seldom seen.
When it came to food, I think I was leaning towards an ID like Planetform being able to somehow 'generate' food stuffs, it wouldn't really be 'mining' food but a similar process to 'extract' food from orbit.
The only other idea I had was to maybe add a player constructed docking ring, basically making most planets that aren't volcanic or gas giants viable for possible 'player owned planets', and planet bases. That way, the planet gets some value, and people can fight over who gets to control whole planets. It wouldn't be necessarily dictated by the presence of NPC bases and still be subject to all territorial rules, so what you can get away with depends on where its at, and your own 'diplomacy'.
But honestly if a base popped up in O-90 by Olympus, the battle to both protect and destroy it sounds like an epic set up to me, so people that get annoyed by such things should ask themselves why they play. Especially if there were something valuable out there to protect, instead of it being over a matter of 'principles'.
Either way, as I'm sure I've said before, anything to spice up planet 'strategic' value I think would be an added fun factor, even just to observe since I'm done my base building days myself. I hope people still encourage something.