(01-23-2015, 09:12 PM)Toris James Gray Wrote: My point was rather that destruction of base, if killed by pirates, should follow the same style as actual piracy: fulfill demands or be destroyed - for ALL CORE BASES. It should be within line of the roleplay. And no, I don't have a base. I just pointed out some people just want a small base, without upgrading it (in roleplay, it have logical reasons like small unkeep).
It fact it feels more like: "Oh, sure, new base, Core 1. Hmmmmm, roleplay is going on... it is registered... I'll troll this guy and f**k up his base, because I'm bored." How this is not breaking Community Rules 1.2 and 1.7?
Not all factions are wealthy enough and only wealthy factions should have bigger and more advanced bases, just saying. SWD isn't Ageira or Interspace, so it is kind of logical they want to keep small unkeep - and Core 1 base is perfect for group of three players for example, because it makes sense inRP world.
Small, weak things don't last. See Darwin.
You want to play with a Core 1, you run the risks of a Core 1.
It's not breaking 1.2 because they aren't doing it to harass you, they're doing it because there's a new base on their turf and they don't like it. It's not breaking 1.7 because blowing up Core 1s allowed in the rules to begin with. (Stuff like this make me object the admin decision to further enforce 1.2, because now people can't partake in iRP hostile actions without people crying about m-muh oorp hate, see Xenon and that whole fiasco.)
The new PoB rules are to encourage teamwork and cooperation in an environment in which such traits are uncommon at best.
PoBs iRP upgrade their reactor core and whatnot upon different Cores. I don't think that three people couldn't piece together money to get such a conversion.