• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 95 96 97 98 99 … 547 Next »
Remove pulses from gates and stations?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Remove pulses from gates and stations?
Offline Jack_Henderson
01-26-2015, 02:07 PM,
#9
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Pulses can stay.
All other guns should go.

Pulses grant some protection against silly things like:
> cap waiting next to jumpgate (cap piracy is stupid anyway)
> cap sitting on top of base, blocking docking ports, instaing snubs happily.

A base needs to be an advantage, however Tau experience has shown how annoying it is and that having them heavily armed is also bad for gameplay as it will make players hug it, as much as leaders can try to preach "do not do it", it will always happen, will always cause rage and frustration, and will always be stupid.

Therefore: slow firing, long range pulses on gates/bases are fine. Fast firing guns that cause lag and make fighting really silly (NPC Battleships, oh my God!!!) should go.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  


Messages In This Thread
Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 12:31 PM
RE: Remove pulses from gates and stations? - by 9th.Legion - 01-26-2015, 12:41 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 12:44 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 12:46 PM
RE: Remove pulses from gates and stations? - by Daerune - 01-26-2015, 02:57 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 03:13 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 12:49 PM
RE: Remove pulses from gates and stations? - by Mímir - 01-26-2015, 01:02 PM
RE: Remove pulses from gates and stations? - by Sonoshee - 01-26-2015, 02:03 PM
RE: Remove pulses from gates and stations? - by Karst - 01-26-2015, 05:35 PM
RE: Remove pulses from gates and stations? - by Alley - 01-26-2015, 05:41 PM
RE: Remove pulses from gates and stations? - by Mímir - 01-26-2015, 07:48 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 08:20 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 02:04 PM
RE: Remove pulses from gates and stations? - by Jack_Henderson - 01-26-2015, 02:07 PM
RE: Remove pulses from gates and stations? - by nOmnomnOm - 01-26-2015, 02:14 PM
RE: Remove pulses from gates and stations? - by baivan - 01-26-2015, 02:32 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 02:41 PM
RE: Remove pulses from gates and stations? - by baivan - 01-26-2015, 02:56 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 02:57 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 03:19 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 03:31 PM
RE: Remove pulses from gates and stations? - by nOmnomnOm - 01-26-2015, 03:26 PM
RE: Remove pulses from gates and stations? - by HighHopes - 01-26-2015, 03:33 PM
RE: Remove pulses from gates and stations? - by Daerune - 01-26-2015, 03:42 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 04:23 PM
RE: Remove pulses from gates and stations? - by Wesker - 01-26-2015, 03:59 PM
RE: Remove pulses from gates and stations? - by Daerune - 01-26-2015, 04:06 PM
RE: Remove pulses from gates and stations? - by Wesker - 01-26-2015, 09:28 PM
RE: Remove pulses from gates and stations? - by Derkylos - 01-26-2015, 05:43 PM
RE: Remove pulses from gates and stations? - by Highland Laddie - 01-27-2015, 12:18 AM
RE: Remove pulses from gates and stations? - by Leppy - 01-27-2015, 02:24 AM
RE: Remove pulses from gates and stations? - by Pavel - 01-27-2015, 10:56 AM
RE: Remove pulses from gates and stations? - by tothebonezone - 01-27-2015, 11:19 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode