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Remove pulses from gates and stations?

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Remove pulses from gates and stations?
Offline Daerune
01-26-2015, 02:57 PM,
#14
Member
Posts: 1,155
Threads: 91
Joined: Apr 2008

As unlawfuls, you should really be pirating along the lanes (which had their guns removed) instead of the Solar objects (Gates/bases/Planets), If they reach these then those are the places where they have the advantage. While for Piracy it is a disadvantage, you shouldn't feel safe in continuing or instigating piracy at these objects.

Someone at a base and refusing to leave it (hugging it) aren't obligated to come out and fight you. you shouldn't even be around these objects as unlawfuls. Just because its a disadvantage for one side, doesn't mean it needs to be removed or nerfed.

(01-26-2015, 12:46 PM)Lythrilux Wrote:
(01-26-2015, 12:44 PM)sindroms Wrote: I'd say remove regular guns but pulses should stay.

Otherwise I would have troubles hiding behind Westpoint from 4 Scyllas and two OC BSs.

You can always just run down the tradelane, or make distance since they're capital ships?
The pulses just encourage immense base/gate hugging, and are also counter-productive to piracy (at the gates). The standard turrets can still whittle down a ship, but the pulses are overkill.

Why should 4 scyllas and 2 OC BS's feel safe in sitting on top of westpoint?
  Reply  


Messages In This Thread
Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 12:31 PM
RE: Remove pulses from gates and stations? - by 9th.Legion - 01-26-2015, 12:41 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 12:44 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 12:46 PM
RE: Remove pulses from gates and stations? - by Daerune - 01-26-2015, 02:57 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 03:13 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 12:49 PM
RE: Remove pulses from gates and stations? - by Mímir - 01-26-2015, 01:02 PM
RE: Remove pulses from gates and stations? - by Sonoshee - 01-26-2015, 02:03 PM
RE: Remove pulses from gates and stations? - by Karst - 01-26-2015, 05:35 PM
RE: Remove pulses from gates and stations? - by Alley - 01-26-2015, 05:41 PM
RE: Remove pulses from gates and stations? - by Mímir - 01-26-2015, 07:48 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 08:20 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 02:04 PM
RE: Remove pulses from gates and stations? - by Jack_Henderson - 01-26-2015, 02:07 PM
RE: Remove pulses from gates and stations? - by nOmnomnOm - 01-26-2015, 02:14 PM
RE: Remove pulses from gates and stations? - by baivan - 01-26-2015, 02:32 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 02:41 PM
RE: Remove pulses from gates and stations? - by baivan - 01-26-2015, 02:56 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 02:57 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 03:19 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 03:31 PM
RE: Remove pulses from gates and stations? - by nOmnomnOm - 01-26-2015, 03:26 PM
RE: Remove pulses from gates and stations? - by HighHopes - 01-26-2015, 03:33 PM
RE: Remove pulses from gates and stations? - by Daerune - 01-26-2015, 03:42 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 04:23 PM
RE: Remove pulses from gates and stations? - by Wesker - 01-26-2015, 03:59 PM
RE: Remove pulses from gates and stations? - by Daerune - 01-26-2015, 04:06 PM
RE: Remove pulses from gates and stations? - by Wesker - 01-26-2015, 09:28 PM
RE: Remove pulses from gates and stations? - by Derkylos - 01-26-2015, 05:43 PM
RE: Remove pulses from gates and stations? - by Highland Laddie - 01-27-2015, 12:18 AM
RE: Remove pulses from gates and stations? - by Leppy - 01-27-2015, 02:24 AM
RE: Remove pulses from gates and stations? - by Pavel - 01-27-2015, 10:56 AM
RE: Remove pulses from gates and stations? - by tothebonezone - 01-27-2015, 11:19 AM

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