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Remove pulses from gates and stations?

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Remove pulses from gates and stations?
Offline Daerune
01-26-2015, 03:42 PM, (This post was last modified: 01-26-2015, 03:48 PM by Daerune.)
#21
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Posts: 1,155
Threads: 91
Joined: Apr 2008

(01-26-2015, 03:13 PM)Lythrilux Wrote:
(01-26-2015, 02:57 PM)Institute Wrote: As unlawfuls, you should really be pirating along the lanes (which had their guns removed) instead of the Solar objects (Gates/bases/Planets), If they reach these then those are the places where they have the advantage. While for Piracy it is a disadvantage, you shouldn't feel safe in continuing or instigating piracy at these objects.
Someone at a base and refusing to leave it (hugging it) aren't obligated to come out and fight you. you shouldn't even be around these objects as unlawfuls. Just because its a disadvantage for one side, doesn't mean it needs to be removed or nerfed.
With the exception of bases, gate piracy created a lot of activity. Base hugging is extremely scummy. This is an RP and PvP server, not an RP and PvE server.

(01-26-2015, 02:57 PM)Institute Wrote: Why should 4 scyllas and 2 OC BS's feel safe in sitting on top of westpoint?
The other turrets can still shoot at them. Furthermore, isn't it the job of the player lawfuls to clear them up?

And those that choose to pirate the jump gates choose to also subject themselves to the consequences of doing so EG: JG/Base/Planet defenses. They shouldn’t have their defenses stripped because of one’s preference to sit at these objects. This is a Roleplay Server, PvP or PvE is up to a person’s discretion, though not always of one’s own volition of course. As towards your stance on base hugging, that is your opinion on it, people could say the same about shield running, but in the end it is a tactic.

The pulses give the incentive to keep ones distance from the stations as they shouldn't be going near them. And as for being the ‘job’, this is a game people play to have fun and not to be obligated to log over to a lawful player every time someone decides to sit on West point with a unlawful capship.

(01-26-2015, 03:31 PM)Lythrilux Wrote:
(01-26-2015, 03:19 PM)sindroms Wrote: Lyth, the only difference here is that if the LNS decided to roll the same force into, say, Cassini, you too would like to have a safe heaven for the caps not to get you.

You know. Because it is your guard system.
That's a guard system. That's different.

Then apply it to Buffalo or Alcatraz instead

As it is, I have chipped in my two cent's and don't intend to merry-go-round this. In my opinion, It should be left as it is. Work around it.

[Image: Ptb1Ogm.png]
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Messages In This Thread
Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 12:31 PM
RE: Remove pulses from gates and stations? - by 9th.Legion - 01-26-2015, 12:41 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 12:44 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 12:46 PM
RE: Remove pulses from gates and stations? - by Daerune - 01-26-2015, 02:57 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 03:13 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 12:49 PM
RE: Remove pulses from gates and stations? - by Mímir - 01-26-2015, 01:02 PM
RE: Remove pulses from gates and stations? - by Sonoshee - 01-26-2015, 02:03 PM
RE: Remove pulses from gates and stations? - by Karst - 01-26-2015, 05:35 PM
RE: Remove pulses from gates and stations? - by Alley - 01-26-2015, 05:41 PM
RE: Remove pulses from gates and stations? - by Mímir - 01-26-2015, 07:48 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 08:20 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 02:04 PM
RE: Remove pulses from gates and stations? - by Jack_Henderson - 01-26-2015, 02:07 PM
RE: Remove pulses from gates and stations? - by nOmnomnOm - 01-26-2015, 02:14 PM
RE: Remove pulses from gates and stations? - by baivan - 01-26-2015, 02:32 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 02:41 PM
RE: Remove pulses from gates and stations? - by baivan - 01-26-2015, 02:56 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 02:57 PM
RE: Remove pulses from gates and stations? - by sindroms - 01-26-2015, 03:19 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 03:31 PM
RE: Remove pulses from gates and stations? - by nOmnomnOm - 01-26-2015, 03:26 PM
RE: Remove pulses from gates and stations? - by HighHopes - 01-26-2015, 03:33 PM
RE: Remove pulses from gates and stations? - by Daerune - 01-26-2015, 03:42 PM
RE: Remove pulses from gates and stations? - by Lythrilux - 01-26-2015, 04:23 PM
RE: Remove pulses from gates and stations? - by Wesker - 01-26-2015, 03:59 PM
RE: Remove pulses from gates and stations? - by Daerune - 01-26-2015, 04:06 PM
RE: Remove pulses from gates and stations? - by Wesker - 01-26-2015, 09:28 PM
RE: Remove pulses from gates and stations? - by Derkylos - 01-26-2015, 05:43 PM
RE: Remove pulses from gates and stations? - by Highland Laddie - 01-27-2015, 12:18 AM
RE: Remove pulses from gates and stations? - by Leppy - 01-27-2015, 02:24 AM
RE: Remove pulses from gates and stations? - by Pavel - 01-27-2015, 10:56 AM
RE: Remove pulses from gates and stations? - by tothebonezone - 01-27-2015, 11:19 AM

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