Hey there... I was thinking around..(surprised ? :P) About one of my favorite ships - the liberty cruser.
Mainly that is a special anti-battleship cruser. That is first of all because of its unique front gun. Basically the design of the ship resembles one giant gun... so that front gun is the proudly Crowned King of all weaponary... or it was...
In the earliers versions of the mod the cruser gun did quite a punch ... and everyone could equip then on everything :D ... Well right now this gun does minimum work. All in all the liberty cruser front guns is very weak ... according to waht it should be.
What i propose. A main change set of the gun... I'll start from the current state.
We have a descent fire rate of 1.00 , good range - 1000 meters.
We also have - extremely low damage for a gun of that class - 18 000 hull , 9000 shield damage , and most of all stationary fire.
By stationary i mean that the whole ship must face the direction he is firing. That makes this gun requiring a special abilities to fire right , and renders it useless agianst something smaller than a BS (except for some of the bigger crusers - Im talking PvP here - the NPC u can hit a fighter even with the front gun :laugh: ).
So these are the ''-'' and the ''+'' of the current front gun.
What i propose :
The front gun becomes a BIG gun now advantages:
+ would be a great damage - something like 180 000 hull 90 000 shield
+ would be a great range - 1500 meters
+ only Liberty cruser can equip it :D
+ You get this devastating gun for only 9 999 999 credits
Disadvantages:
- extremely low refire rate - 0.33
- extremely hight energy output - approximately 1 000 000 energy units (almoust all the cruser energy)
- stationary gun ( i explained already what I mean by that )
- still te price - 9 999 999 credits
So now the + and - are in an equal number - a good quality.
Now to enforce my statement with some pure numbers ( i love the calculator :D )
This will be strait heads up between battlerazor, inferno and the "new improved" front gun.
Battlerazor:
Damage: 32 000 hull
1 000 shield
refire: 2.00
Damge per second:
64 000 hull = 32 000 x 2
2 000 shield = 1 000 x2
Damge for the refire time of
the cruser gun:
64 000 x 3 = 192 000 hull
2 000 x 3 = 6 000 shield
Inferno Cannon:
Damage: 2 400 hull
40 000 shield
refire: 2.00
Damage per second:
2 400 x 2 = 4 800 hull
40 000 x 2 = 80 000 shield
Damge for the refire time of
the cruser gun:
2 400 x 3 = 7 200 hull
80 000 x3 = 240 000 shield
Liberty Cruser Front gun (now):
Damge: 18 000 hull
9 000 shield
refire: 1.00
Damage per second:
18 000 hull
9 000 shield
Damge per 3 seconds:
18 000 x 3 = 54 000 hull
9 000 x 3 = 27 000 shield
Prety useless eh?
Liberty Cruser Front Gun (New):
Damge: 180 000 - 200 000 hull (suggestive)
90 000 - 100 000 shield (suggestive)
Refire : 0.33
Damage per second:
180 000 - 200 000/3 = 60 000 - 66 666.66(6) hull
90 000 - 100 000/3 = 30 000 - 33 333.33(3) shield
And total damage per shot : Check main stats.
Well I think this will lure the liberty cruser back in the fight.
Don't forget that this cruser hasn't got good cover by turrets , and the main gun is its only advantage/disadvantage.
However u like it - this is my opinion though...
"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"
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My characters: - =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)