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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Question about Faction Home Systems

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Question about Faction Home Systems
Offline chopper
04-09-2008, 11:24 AM,
#2
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

You have your own systems in which you make your own rules.
Only faction that owns it can allow/deny the rights to someone to go in that system.
That means, for example, you are allowed to attack a Trader in your guard system without a single word or asking for tax.
You couldn't do that outside your guard system.

You also can mod a system to your likings, put bases here and there, mine fields and who knows what else.

You also get a very safe ground for defense. Guard systems are known for their very strong NPC's.
I managed to kill a Cruiser with my Fighter and help of some 10+ NPC's in a guard system.
I mean, they did more then I ever could with one fighter.

You also can practice PVP there, without worrying about someone killing you on his way to X from Y.

There is more I'm sure, I just can't remember.
Only official factions can buy systems. So join one.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Messages In This Thread
Question about Faction Home Systems - by Thexare - 04-09-2008, 06:41 AM
Question about Faction Home Systems - by chopper - 04-09-2008, 11:24 AM
Question about Faction Home Systems - by Thexare - 04-09-2008, 07:46 PM
Question about Faction Home Systems - by Exile - 04-09-2008, 08:18 PM
Question about Faction Home Systems - by ioha - 04-09-2008, 09:45 PM
Question about Faction Home Systems - by Horon - 04-09-2008, 10:06 PM

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