GMG caps, we used to have them with our ID when I first co-founded GMG|. We never used them and as soon as we became official we petitioned really hard to remove them because it didn't fit the RP of the Sigma clouds. I said if we are to have them it should be done right and done gradually as GMG the NPCs gradually grow. Back then we only had Sig 13, Sig 19 and a tip of Honshu. All our small ZoI was completely and entirely within clouds. Today GMG's controlled space is more then twice the size it was in Vanilla and now more then half of GMG's space is outside of the clouds and even now includes a populated planet (well slaves but the industry is important and will be protected). I've slowly included GMG's dalliance and experimentation with caps and have added a shipyard and have seen another shipyard added to our space. I've worked a slow progressive relationship with Order in the past with the intent to hiring their engineers since Disco has added a ship we've worked together on long ago (BD Kag) based on it's lore. Although that ship was for BD's benefit whom played a pivotal role helping the Order in the Nomad War so it's been a gradual process to somehow coax them into heling GMG for GMG's benefit. It all fell to the wayside for awhile as Order changed leaders as often as people changed underwear but Michal is picking it up where it was last left off now that his group needs a supplier. If GMG succeeds at exploiting Order's need in order to gain engineer help then the final piece they need is a massive metal ore contract because the only useful Ore in GMG controlled space is Uranium. I was never sure if GMG would ever get caps doing it the long proper slow way. This place has normally always been about adding stuff to the game and then working out the logic after so this slow process might seem icky to some. Wouldn't matter to me, the important part is to RP the transitional phase the faction is undergoing and not simply skip ahead to the final product and missing out on all the RP opportunities inbetween.