Quote:However there should be larger transports as well. As I mentioned, someone would eventually think of gutting a cap ship.
Yoda[T] trades in a Battlestar Advanced. I'm yet to come across him, but if I do, I'll let you know..
As far as RP goes, I think it does make sense that a trade ship should easily be beaten by a pirate. A trader's job is to run away from the pirate until the police/military can come help, not to take on a pirate head on.
In the golden age of Piracy, in the carribean, without escorts or a convoy, trade vessels were unable to defend themselves against a pirate ship. In the modern age, with piracy going on in the pacific, trade ships are a lot bigger than pirates, but they're still most often unable to defend themselves.
Pirates in the modern world, usually are nothing but a small motorboat, with a machine gun on it. They pray on tradeships in shallow straits that they must pass slowly, which is kind of like camping in front of a jump hole.
Making traders harder to kill would really just kill piracy... And without piracy, there's very little to do in this game...