Echo had warned Congress previously that if they continued to Jump Trade Premium Scrap, it would get nerfed. The abuse that Jump Trading brought which would negatively impact the economy, so of course it was ideal to get it to stop. They stopped jumping it as frequently, although they still did it, however it was as big as an issue before when they were doing it often. Indie groups did it too, which was also problematic but sadly they could not be told to stop jump trading either.
gotta disagree. premium scrap has to go. Permit the following for consideration.
First lets get a dumb idea out of the way.
What economy. ? there is no economy on this server its just the established principal rate of how many credits a second someone could possibly make.
Your debit from the scrap clouds depletes nothing but a "creative idea" of whats realistic int he minds of the devs but the true constant is there's infinity of every commodity out there.
The only work done is carrying a pale from bottomless pit A. filled with water to bottomless pit b. filled with the same water priced differently.
The credits are created at point b. there's no pool, there no shortages, there's nothing resembling economy just the rubric of how fast can you possibly get rich. This is important to keep in mind because ideas of people making a lot of money on a certain commodity being abuse? is pure bunk. Such a huge pile of bunk people believe it.
This "idea" that existed within any devs mind of premium scrap ruining the economy is purely dubious. I ask dear reasonable people where the abuse is? Got too rich cause one faction benefited too much from it? I could go into details of how the time spent harvesting, depot/storage, and final sale was no faster or advantageous then other routes as im sure lyth found out.
The money lost from the base storing the scrap "pre" jump were events to bring in more members. and more activity and thus keeping disco from reaching 5 or even zero people in the middle of the night. It was cool while it lasted but the commodity has a fatal flaw.. Its lazy its padding the variety needlessly and at the end of the day a useless duplication of plain old scrap.
SO you can go with the above post and try and rebalance a trash commodity when theres already several to haul OR you can do the right thing.
-Delete premium scrap.
-Get more then one person together to get on freelancer companion and work out to make scrap mining as viable as any other trading factions primary commodities.
-Junkers Mine Junk as a primary activity, and should continue to benefit from being able to produce it from either a.) more locations or
b.) sell to more remote locations that could afford to recycle this metal. OR
c.) sell scrap to junkers stations that in turn create manifolds (would make since they would all have forges/recyclers) that would be a general commodity anyone could hual which would make the market larger for indies and freelancers to participate instead of getting it from one station in PR.