• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Media Center
« Previous 1 … 35 36 37 38 39 … 216 Next »
Test thread

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Test thread
Offline Mímir
03-16-2015, 04:07 PM, (This post was last modified: 03-17-2015, 12:42 AM by Mímir.)
#2
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

[Image: bhglogo.png]
Faction information

"To catch a criminal, one must think like a criminal"


History:

The Bounty Hunters Guild as an organisation began on Planet Houston, the exact date is unknown due to the fact that when founded, it was no more than a handful of bounty hunters who sought to band together to take on bigger gangs and split the profits. From these humble beginnings, the Guild slowly grew, eventually becoming a major part of Houston's law enforcement system. The greatest jump, however, came with the advent of high speed trade lanes, which vastly increased the flow of interplanetary, and interstellar travel. This though gave a few enterprising pirate gangs the opportunity to make immense profits very easily, which in turn meant the Guild now turned to space to seek out greater profits.

The first Guild spacecraft were little more than a single wing of retired Liberty Navy fighters, but it soon became clear that hunting pirates in space was infinitely more profitable than hunting them planet-side, as Guild profits sky-rocketed. This enabled the Guild to expand at a furious pace, soon having ships stationed on every station and space-port in Liberty, bringing in vast amounts of money. Of course this could not last forever, and pirates began to wise up to Guild tactics, learning to avoid ambushes and escape from the lanes before they had a chance of being caught. The Guild began losing more and more ships, and more and more pirates were slipping through their traps, leading to a fall in profits, and the feeling throughout the Guild that they should look to expanding into the other houses, all of which were facing their own crime problems.

The Guild quickly decided that Bretonia, which was undergoing a period of unrest, would be the best place to set up shop in, and before long, Guild ships were to be found throughout Bretonia, yet again turning a huge profit, capitalising on unprepared pirates who were unfamiliar with the tactics the Guild employed. Subsequent attempts to expand into Rheinland and Kusari were met with mixed results, as both houses were much more suspicious of outsiders than Bretonia had been, especially Kusari. However, with the influx of credits from the new Bretonian bounty markets, the Guild was able to expand yet again, moving wings into the deep Omegas, as well as purchasing large parts of both Sheffield and Deshima stations, in order to control localised operations.


Goals:
  • - Providing affordable, reliable and wide-ranging security services for corporate, civilian and government parties.
  • - Hunting down and eliminating high and low profile criminal, terrorist and smuggler threats under contract from corporate, civilian or government parties.
  • - Maintaining a presence in all Houses and Borderworlds to facilitate the above goals.
  • - Maintaining corporate relationships with all House government and corporate entities.

Modus Operandi
  • - Utilising licensed personnel, including former affiliates of organised criminal groups granted amnesty, throughout Sirius to serve arrest, apprehend and termination/assassination warrants on targets identified by House or corporate security organisations.
  • - Compiling intelligence on gravitational anomalies used by various smuggling and narco-trafficking collectives and employ ambush tactics to eliminate targets of opportunity that utilise these alternative transport networks.
  • - Constructing and maintaining bases of operation in all four Houses, and maintaining offices and staging points on stations in all Borderworlds.

Diplomatic Relations

Allied
  • The Core
  • Liberty Police Inc.
  • Rheinland Federal Police
  • Bretonia Police Authority

Friendly
  • Liberty Navy
  • Liberty Security Force
  • Rheinland Military
  • Bretonian Armed Forces
  • Ageira Technologies
  • Deep Space Engineering
  • Interspace Commerce
  • Universal Shipping
  • Synth Foods
  • Orbital Spa and Cruise
  • Borderworld Exports
  • Bretonia Mining and Manufacturing
  • Gateway Shipping
  • Daumann Heavy Construction
  • Kruger Minerals
  • Republican Shipping

Neutral
  • Kusari Police
  • Kusari Naval Forces
  • Kishiro Technologies
  • Samura Heavy Industries
  • Gas Miners Guild
  • Independant Miners Guild
  • Zoners
  • The Council
  • Colonial Republic

Unfriendly
  • Gallic Royal Navy
  • Gallic Royal Police
  • EFL Oil and Machinery
  • Gallic Metal Service
  • Ile de France Shipping
  • Gallic Brigands
  • The Maquis
  • Union Corse
  • Junkers
  • Hogosha
  • Farmers Alliance

Hostile
  • Corsairs
  • Outcasts
  • Lane Hackers
  • Liberty Rogues
  • Xenos
  • Red Hessians
  • Unioners
  • LWB
  • Bundschuh
  • Mollies
  • Gaians
  • Blood Dragons
  • Golden Chrysanthemums
  • The Order
  • Nomads
  • Phantoms
  • Bountied Smugglers
  • Bountied Independent Pirates

Roster:

<<Forum names>>

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
Reply  


Messages In This Thread
Test thread - by Mímir - 03-16-2015, 04:07 PM
RE: Test thread - by Mímir - 03-16-2015, 04:07 PM
RE: Test thread - by Mímir - 03-16-2015, 04:08 PM
RE: Test thread - by Mímir - 03-16-2015, 04:09 PM
RE: Test thread - by Mímir - 03-16-2015, 04:10 PM
RE: Test thread - by Mímir - 03-16-2015, 05:32 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode