That's my goal - for them to be included in the mod.
All textures are only from one place - vanila freelancer. If you have HardCMP viewer you can open any .cmp file in FL directory being bases, helmets, weapons, objects, ships, cockpits and etc. For example a single "bar" base contains around 20 textures. Each House have 3 bars so thats ~60 textures only from there. You can do the math from then on