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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Improving Passenger Routes

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Improving Passenger Routes
Offline Mr.Fabulous
03-23-2015, 01:34 AM,
#6
Member
Posts: 1,033
Threads: 144
Joined: Apr 2009

We need a more powerful version of FLCompanion. Something that allows:
1.) seeing the entire map of Sirius as interconnected logistical webs and Venn Diagrams, to pinpoint exactly where the SOURCE bases for different commodities are, so that we can then pinpoint exactly where the OUTPUT bases should be, rather than having to meticulously calculate price/profit-to-time/distance routes
2.) having the commodities be check-boxable to pinpoint which commodities are where, the implications for such, and to simplify which trade-webs we want to see
3.) creating simulations that allow quick re-balancing of commodity price/profit-to-time/distance
4.) color-coding of entire systems via House-ownership (in addition to FLComp's base-ownership via factions limitations)

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Messages In This Thread
Improving Passenger Routes - by Croft - 03-22-2015, 04:45 PM
RE: Improving Passenger Routes - by FynnMcScrap - 03-22-2015, 06:45 PM
RE: Improving Passenger Routes - by Croft - 03-22-2015, 07:19 PM
RE: Improving Passenger Routes - by Xoria - 03-22-2015, 10:20 PM
RE: Improving Passenger Routes - by Brass - 03-24-2015, 10:31 AM
RE: Improving Passenger Routes - by Xoria - 03-25-2015, 01:32 AM
RE: Improving Passenger Routes - by Croft - 03-22-2015, 10:57 PM
RE: Improving Passenger Routes - by Mr.Fabulous - 03-23-2015, 01:34 AM
RE: Improving Passenger Routes - by Leppy - 03-23-2015, 05:46 PM
RE: Improving Passenger Routes - by Stoner_Steve - 03-23-2015, 06:10 PM
RE: Improving Passenger Routes - by Exploration - 03-23-2015, 06:24 PM
RE: Improving Passenger Routes - by Highland Laddie - 03-23-2015, 06:42 PM
RE: Improving Passenger Routes - by nOmnomnOm - 03-23-2015, 06:43 PM
RE: Improving Passenger Routes - by FynnMcScrap - 03-23-2015, 07:04 PM
RE: Improving Passenger Routes - by Croft - 03-23-2015, 07:08 PM

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