(03-31-2015, 10:31 AM)Alley Wrote: A kitting liberty dread vs a lone turtle will always end with the turtle's destruction if it doesn't have a JD.
Its true in disco kitting ships win against others unable to kite back but in the way you said it and in the way its working in game it sounds pretty bad for those using this ship, like they don't stand a chance at all in such scenario - and thats odd from balance pov.
The RM bs main strength remains in the "checkmate move" aka decloak from point blank and rain hell upon the enemy. Its even mentioned in its original info "Chief among vessels in the Chancellor's fleet, this class of ship is the tactical "checkmate move" in the operations of the Rheinland Military."
But aside from that tactic, the RM bs really is kind of underpowered in comparison with other battleships when it comes to such duels or team fights, where its so massive that even Ensign Teeze will hit it from long range.
Maybe @Haste can try to make RM main turrets doing far more damage/speed/etc than other primaries to compensate for the 70-100% miss chance to land a hit on a kitting ship. Something like 1/10 shots to land a hit and do something than 1/10 shots to deal minor damage. I am sure he can think of something nice ONLY for this ship to make it slightly more special. Massive ship, massive core and "tiny" guns - thats how it is now.
(But still in the right hands and with the right group its a Beast)