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Nomad Armor / Shield logic?

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Nomad Armor / Shield logic?
Offline SnakeLancerHaven
04-06-2015, 10:31 PM, (This post was last modified: 04-06-2015, 10:33 PM by SnakeLancerHaven.)
#1
Volgograd Industrial
Posts: 2,871
Threads: 238
Joined: Feb 2012

First of all, I don't get this whole inRP armor thing, so I'm gonna ask: Are armors inRP tools or ooRP?
Secondly, let's assume it's inRP (maybe it is I dunno) how is the Armor justified on Nomads?

I mean, it doesn't realy seem that Nomads have a mechanic body, more Organic.

Here's the problem:

Ship: Nomad Fighter
Universal Armor Upgrade 8, Universal. Doesn't this mean it just applies for Humans?

UAU 8:

Spaceship armor upgrade is an essential piece of equipment for anyone heading in distant dangerous areas of Sirius sector. The Mk VIII uses the best alloys on the market and the newest hull reinforcement technologies. Additionally, it comes with shockwave-resistant, durable iridium struts placed in the cargo hold. Those take up some extra space and make the price very high, as iridium is difficult to process. In terms of protection, this type of armor rivals the weaker Capital Armor upgrades. Multiplies base armor by 2.5; occupies 20 cargo space.

HAU 4:

Armor upgrades specially developed for transports and light capital ships are cheaper and offer more protection than the universal upgrades of similar class, but occupy more cargo space. The Mk IV upgrade is more or less the standard issue armor for many heavy transports and gunships built today. Great value for your credits. Multiplies base armor by 3.0; occupies 170 cargo space.

CAU 8:

Armor upgrades specially developed for capital ships offer a much higher degree of protection, but occupy much more cargo space. The Mk VIII is the ultimate armor upgrade. The materials needed to construct armor of this type are extremely difficult to fabricate, making it the most expensive armor upgrade available. Multiplies base armor by 4.0; occupies 300 cargo space.

If there realy is no inRP logic to justify this, I realy think we should go for Nomad Shields then, since they are energy beeings amirite?
Could 4.0 the shield instead of Armor. But first things first, let's discuss this, iz importunt.

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Messages In This Thread
Nomad Armor / Shield logic? - by SnakeLancerHaven - 04-06-2015, 10:31 PM
RE: Nomad Armor / Shield logic? - by Agent Zero - 04-06-2015, 10:46 PM
RE: Nomad Armor / Shield logic? - by t0l - 04-06-2015, 10:49 PM
RE: Nomad Armor / Shield logic? - by SnakeLancerHaven - 04-06-2015, 11:03 PM
RE: Nomad Armor / Shield logic? - by t0l - 04-06-2015, 11:38 PM
RE: Nomad Armor / Shield logic? - by SnakThree - 04-06-2015, 11:48 PM
RE: Nomad Armor / Shield logic? - by nOmnomnOm - 04-07-2015, 01:25 AM
RE: Nomad Armor / Shield logic? - by Gulryz - 04-07-2015, 05:31 AM
RE: Nomad Armor / Shield logic? - by Charo - 04-09-2015, 06:05 PM
RE: Nomad Armor / Shield logic? - by SnakeLancerHaven - 04-12-2015, 01:32 AM
RE: Nomad Armor / Shield logic? - by Wildkins - 04-12-2015, 01:40 AM
RE: Nomad Armor / Shield logic? - by Caconym - 04-12-2015, 01:40 AM
RE: Nomad Armor / Shield logic? - by Remnant - 04-12-2015, 01:42 AM
RE: Nomad Armor / Shield logic? - by Jessitrescott - 04-12-2015, 05:29 AM

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