Quote:Not to be rude here, but shouldn't it be considered "tactic"? Why placing a highly fortified base in the dangerous/important/Class A area is wrong?
Part of the game-cycle of Freelancer is that pirates need to be able to put miners at risk. Miners were never meant to have complete ease and autonomy to do their work without risk of piracy. Putting a highly defensible base in the very middle of a mining area essentially denies that entire aspect of the cycle and throws it out of whack.
InRP, it would be highly unlikely that such a facility could come into existence without being destroyed by an active pirate group. OORPly, such a base could be constructed within a matter of hours by a handful of players overnight when there is nobody to oppose them. That's just unbalanced (as has been pointed out MANY times since PoBs came into being). Granted, we have NEW base rules that help prevent these kinds of bases from popping up, but some of these bases have been around since before these rules were created and have simply gotten a "free pass," while others have simply adjusted to having the universe around them adjusted to make them more useless, or less damaging (I believe Saltese has experienced this, as well as Goldern Coin).
I've always been an advocate of "No PoBs within 10k of anything dockable or within 20k from any mining fields"