(04-16-2015, 10:11 PM)Yassin Wrote: Having guys build and supply a base, and mining there regularly, increases the chances of you encountering people, and of people encountering each other there. Like, massively. There are more types of encounters than "money or blue" you know.
But PvP and Money are both easily and arguably the two greatest building blocks to making activity and interactions on the server. Look at the faction activity list. Their primary goals either revolve around money making, shoot something, piracy or all three.
(04-16-2015, 10:11 PM)Yassin Wrote: The only chance it doesn't raise is of you getting blues and playing emperor of the universe with your 3-4 leet kiddy friends in exactly that spot. It would even still raise your chance of getting your blues if you catch people shipping ore from the POB to a sell point. More than ruining the efforts of 10 people and making them leave the server would anyhow.
That doesn't justify the existence of a POB in a mining field. I also like how you instantly assume that in a piracy encounter I'd only go for blues. JM wouldn't be where it is if that's how we operated.
Honestly if after a piracy encounter in a mining field 10 players would feel so triggered and psychologically damaged that they'd need to leave the server, then that's pretty sad. It's a game and paying the pirate really isn't that detrimental if you're in a mining field.
If you really want to insist that that's a possibility, then how about I propose to you about the pirate players who may leave the server after being frustrated with how 'unfair' they feel piracy is, due to things like POBs in mining fields?