So pirates QQ about the fact that POBs are on mine fields and it takes them more effort to pirate a miner.
That i agree with it, they are right. Its really exploiting in a sence to mine from a quickdock, or even super close to a base.
But out of all the arguments in the mather folks fail to realize the root cause of the issue.
Why POBs are built like that besides the convinience factor.
Simple. When you have players camping the playerlist and show up 2-5min after you entered the system, pirate you. Than you leave for couple of hours to do something else, than go back to see the same pirate in about 2-5min showing up is... well down right discouraging, and frustrating. Thats not RP, thats called miner farmin. And this is likely what contributed greatly to the POB placement.
In my opinion the solution is simple.
Have a server rule that enforces a sensible distance from a mining field of a base. 20-30k.
Remove/mask the system location from the player list. And have a very striktly governed Sirius wide chat.
What that will do:
Pirates would actually have to patrol mining fields, just like a law enforcment player have to patrol their field. And if they are in the right place at the right time after their diligent efforts, they may reap their rewards, since shooting down a miner if he is not complying takes little to no effort, given that they have a fair distance to cover should they chose to make a run for it.
That my friends is called cat and mouse, and thrill of the hunt, and suspense. Because the miner does not know either that there is a pirate in the system...
You may argue that it would decrease interaction and thats true, unless you can effectively communicate real time with players And organize mining operations, look for escorts, organize encounters.
Common camping the play list is a cheap substitute for declaring an attack on Rheinland by a bunch of LNS noobs and be able to do this real time and attract people to the encounter, than you may RP the crap out of one and other. You get the point right? We all want to interact and it could bring the community closer too.
And the good old mining fields are stationary, a pirate can do some patrols and look for miners, that would even out the chances for the lone miners. And trade routes are well know, so pirates can still hunt they pray there, not farm it. Thats no bueno.