Posts: 6,549
Threads: 360
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
(04-18-2015, 02:36 PM)St.Denis Wrote: As for the 'Original Devs', I am sure POBs weren't around when they made mining achievable. So it is a bit of a moot point.
There are lots of aspects of this Game that isn't balanced and really seems illogical. One being that you can be sat above/next to a NPC Base and a Pirate will turn up avoid the gun fire and sit on the Base where he can't be shot and the proceed to try and pirate you. Is this fair to Server Gameplay? Is it logical?
Mining mod was introduced by Discovery, and the current team is a direct successor of the original folks who introduced the system. Mining was set up with risk in mind, which as Lyth has said is why the fields were all situated some 25-30k from the nearest station.
If the PoBs aren't moved, it's highly likely that the fields themselves will be moved in a future patch or release. Same as jump holes that were being blocked by bases were moved by the dev team to address that fact.
Also, if a pirate is attempting to extort you while you're sat in front of an NPC base, docking would be the prudent measure. Unlike PoBs, NPC bases are situated to preserve the risk-reward balance that's built into the mod, so said pirate was stupid for even attempting it. Really weird example there.
Also, as to only a minority caring on either side - threads on forums tend to be a self-selecting sample. People who are interested in the issue are drawn on it. Looking at the participants of a thread on a forum is in no way indicative of general opinion on something. I'd wager that forum-goers are even a minority of the server's overall population.