1. I said 1000 times: Disco's not fair! There is no Matchmaker!
True? Well...
I've met more than 10 fair players in the meantime, all of them "crazy" and logging to weaker side in battles. I guess there is more than 20 of them in Disco. Some of them are real aces. They are our true and only Matchmaker. But, what happens when they log? We can't hit them, so we log solaris gunboats. We chase them with our capital ships. We rekt them with double GB missiles. So, they rage and leave. Some leave quietly. But, they leave anyway. Is that how we cherish fairplay? Is that how we say THANKS?
2. I'd like to propose a possible solution to that. Caps shouldn't be able to chase snubs, but to be better in holding the ground instead (like iRL). Feedback that "idea", please.
- BATTLESHIP class ... speed 60, reverse 30, no thrusters
- CRUISER class ......... speed 80, reverse 40, no thrusters
- GUNBOAT class ....... speed 100, reverse 50, no thrusters
This way I expect caps to be better in strategic role, one class covering the other, teamworking and defending from snubs well - instead of chasing them. Some later rebalancing of weapons, like turrets tracking speed, Nova range/tracking or GB missile damage/tracking might be needed - on players base request ofc. I find this proposition better than simply nerfing GBs and their turrets, as announced for next patch. I'm a bit sick of balancing GBs up and down for years now - with no effects.