• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 773 774 775 776 777 778 Next »
Thoughts on 4.76

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Thoughts on 4.76
Offline Igiss
09-21-2005, 07:30 AM,
#20
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

I don't like the idea of house wars at all.

We cannot bring 2 forces together in a battle. Let alone 4 forces, and 4 factions. And - let me ask how you are going to make ships better than Eagle, Titan and Sabre? And why - why?? - can we possibly need so many top-level ships, with Titan, Sabre, Eagle already available, Nomad fighter (it's a special one, but still quite tough) included into Discovery, and Centurion, Hammerhead, Dragon and Executioner closely behind with level 9 weapons and better maneuvrability. You want 8 more ships (heavy & light fighters) available in this category?

I may make several ships, possibly Dragon, to handle level 10 weapons. But making 2nd versions of house ships is dull and illogical, because pirate ships are meant to be the most powerful of all in Sirius (apart from capital ships).

A few words about capital ships. Balance of those concerns me most. I will probably reduce ship hulls for ships that have lots of turrets, and increase hull toughness for Osiris and Liberty Dreadnought. Plus energy - those ships will have most powerful energy sources, and their turrets will require most energy to fire. So it will be possible to mount a few Osiris turrets on another ships, but not all of them. As for cruiser forward turrets, I'll reduce their power and increase turret power instead, and missiles... all missiles will deal some 25-30% less damage.

Reply  


Messages In This Thread
Thoughts on 4.76 - by daedalus - 09-19-2005, 12:02 PM
Thoughts on 4.76 - by Igiss - 09-19-2005, 12:55 PM
Thoughts on 4.76 - by Fire-Fly - 09-19-2005, 01:44 PM
Thoughts on 4.76 - by daedalus - 09-19-2005, 01:51 PM
Thoughts on 4.76 - by daedalus - 09-19-2005, 02:04 PM
Thoughts on 4.76 - by Fire-Fly - 09-19-2005, 02:13 PM
Thoughts on 4.76 - by Igiss - 09-19-2005, 02:15 PM
Thoughts on 4.76 - by daedalus - 09-19-2005, 02:34 PM
Thoughts on 4.76 - by Dab - 09-19-2005, 06:38 PM
Thoughts on 4.76 - by The Damned - 09-19-2005, 07:18 PM
Thoughts on 4.76 - by Dab - 09-19-2005, 10:13 PM
Thoughts on 4.76 - by Kane - 09-19-2005, 10:36 PM
Thoughts on 4.76 - by Dab - 09-19-2005, 11:05 PM
Thoughts on 4.76 - by Igiss - 09-20-2005, 04:16 AM
Thoughts on 4.76 - by The Damned - 09-20-2005, 08:43 AM
Thoughts on 4.76 - by Dab - 09-20-2005, 02:58 PM
Thoughts on 4.76 - by The Damned - 09-20-2005, 10:40 PM
Thoughts on 4.76 - by Dab - 09-20-2005, 11:02 PM
Thoughts on 4.76 - by The Damned - 09-20-2005, 11:07 PM
Thoughts on 4.76 - by Igiss - 09-21-2005, 07:30 AM
Thoughts on 4.76 - by The Damned - 09-21-2005, 09:10 AM
Thoughts on 4.76 - by daedalus - 09-22-2005, 08:50 PM
Thoughts on 4.76 - by daedalus - 09-22-2005, 08:58 PM
Thoughts on 4.76 - by Dab - 09-22-2005, 11:23 PM
Thoughts on 4.76 - by f2k - 09-26-2005, 01:22 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode