(05-02-2015, 06:08 PM)Zigeris Wrote: Contraband should be SO risky people lose their crew, ship, and even hookers should they be discovered!
Contraband in the years past seemed less illegal due to the lack of urgency in enforcing embargo or extracting house-hold illegal items.
Higher the risk the greater the reward contorts the reasons NOT to smuggle. If no one is serious about blowing the blank out of smugglers than I feel buffing contraband would be a unpleasing change to gameplay and interactions between players.
In short I feel no threat smuggling, I shouldn't feel this way, I feel more threat doing legal trades. We need policing agents to be more like pirates MUAHAHAHAHAHAHA!
Without knowing before hand who is smuggling and watching the player list, police have nothing to alert them to contraband or blockade runners. The only bonus police ID's get is the TLAGS system, something utterly useless for it's purpose due to the jumphole system allowing ways around gates.
Personally I'd love to see some smuggler v police going on, maybe give police a special class of combat transport too, really make it a thrill to break the law.